NADINAROY

France
On FACEIT since 2014 187 matches tracked
Last updated:

How does NADINAROY play?

Rating 1.05 (from 133 matches) K/R 0.74 ADR 79.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

NADINAROY wins 53 of 100 opening duels. 2 percentage points above the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by NADINAROY are headshots. 3 percentage points above the level 10 average (51%).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 21%+10 pp better than 86%
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.4
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

NADINAROY gets exactly 3 kills in 3.7 of 100 rounds. 0.4 percentage points below the level 10 average (4.1%).

2K rounds 14.1%+0.7 pp better than 65%
3K rounds 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 28x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.43 enemies flashed per round (43 per 100 rounds). 0.13 above the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.43+0.13 better than 84%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 79.9, Win rate at 49%
▼ Got worse
Headshots −7 pp, ELO −355

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). On par with the level 10 average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −127 ELO
53 matches · 47% win rate
In match 4 of the day −98 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −116 ELO, win rate 40%
On Tuesdays −172 ELO, win rate 32%

NADINAROY loses the most ELO on Dust 2: −127 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
47% better than 31%
0.72 better than 39%
79.5 better than 42%
0.99 better than 34%
53% of 244 duels better than 60%
22% of 23 situations better than 13%
Anubis28
50% better than 39%
0.76 better than 58%
83.8 better than 66%
1.09 better than 67%
52% of 105 duels on par
39% of 18 situations on par
Cache26
65% -
0.78 -
83.7 -
1.08-
58% of 100 duels -
43% of 14 situations -
Inferno26
65% better than 82%
0.79 better than 69%
81.3 better than 46%
1.16 better than 78%
55% of 110 duels better than 61%
62% of 13 situations better than 91%
Nuke26
38% better than 6%
0.72 better than 36%
75.6 better than 23%
1.05-
53% of 101 duels better than 57%
43% of 28 situations better than 62%
Mirage19
37% better than 6%
0.69 better than 24%
73.4 better than 14%
1.03 better than 48%
48% of 50 duels better than 29%
67% of 15 situations better than 98%
Ancient8
13% -
0.61 -
70.4 -
0.78-
56% of 32 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NADINAROY plays

Across 187 matches NADINAROY averages K/R 0.74 and ADR 79.5; the rating across the 133 rated matches is 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 54 of 133 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 134 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. NADINAROY loses the most ELO on Dust 2 (−127 ELO, win rate 47%). Things go best on Cache (+72 ELO, win rate 65%). Match no. 1 of the day goes best: 54% win rate, −47 ELO. Got weaker: Headshots −7 pp, ELO −355. Unchanged in recent months: K/R at 0.74, ADR at 79.9, Win rate at 49%. Last 30 days: 7 matches, win rate 29%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.