N4IV

Brazil
106 matches tracked 32 matches in 30 days
ELO ▲ 324
1,860
30-day peak: 1,941
Rank SA ▼ 2,470 places
#9,384
30 days · prev. #6,914 · best #6,914
Last updated:

How does N4IV play?

Rating 1.02 K/R 0.71 ADR 79.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.0, Headshots +5 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 1.79 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
73% better than 97%
0.67 better than 21%
75.4 better than 25%
0.99 better than 40%
52% of 92 duels better than 56%
38% of 16 situations right on the average
Nuke23
61% better than 70%
0.70 better than 23%
76.8 better than 22%
1.00 better than 30%
52% of 85 duels better than 47%
31% of 13 situations better than 27%
Ancient18
78% better than 99%
0.79 better than 77%
89.7 better than 89%
1.12 better than 85%
61% of 87 duels better than 94%
11% of 9 situations better than 2%
Dust 211
55% -
0.66 -
74.3 -
0.98-
55% of 49 duels -
63% of 8 situations -
Mirage11
36% -
0.73 -
83.9 -
0.98-
44% of 39 duels -
20% of 5 situations -
Vertigo9
56% -
0.81 -
83.7 -
1.13-
56% of 25 duels -
33% of 6 situations -
Cache5
40% -
0.57 -
68.2 -
0.84-
43% of 14 duels -
50% of 2 situations -
Inferno3
67% -
0.79 -
90.7 -
1.14-
50% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N4IV plays

Across 106 matches N4IV averages K/R 0.71, ADR 79.6 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 9 players. Averages 15.6 kills per match with 50% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 83 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Things go best in match 2 of the day (+250 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +250 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.0, Headshots +5 pp, Win rate +9 pp. Last 30 days: 32 matches, win rate 69%, net ELO +283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.