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N44M4

Finland
On FACEIT since 2014 319 matches tracked 79 matches in 30 days
ELO ▲ 289
3,531
30-day peak: 3,531
Rank EU ▲ 2,015 places
#1,362
Finland #35 in Finland
30 days · prev. #3,377 · best #1,348
Last updated:
Next update possible in 16m 12s

How does N44M4 play?

Rating 1.17 (from 251 matches) K/R 0.82 ADR 89.8 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 254 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 76%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so slightly above the average (1.09).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.18+0.09 · Ø 1.09 better than 62%
Pistol kills per match 3.1 from the last 276
Knife kills 1 in 276 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.5%).

2K rounds 15.0%+1.0 pp · Ø 14.0% better than 63%
3K rounds 5.2%+0.7 pp · Ø 4.5% better than 70%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 50x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 7.5+3.6 · Ø 3.9 better than 98%
Enemies flashed per round 0.38+0.05 · Ø 0.33 better than 63%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Headshots +8 pp, Win rate +14 pp, ELO +95
= Stayed the same
Rating at 1.19, ADR at 90.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.77).

Patterns

From the last 276 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −93 ELO
48 matches · 54% win rate
On Sundays −74 ELO, win rate 54%

N44M4 loses the most ELO on Cache: −93 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.50 · Nuke
  3. Longest win streak: 14 wins in a row · Nuke

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke69
75% better than 91%
0.89 better than 87%
92.3 better than 79%
1.29 better than 91%
59% of 220 duels better than 77%
58% of 33 situations better than 87%
Mirage58
64% better than 80%
0.82 better than 60%
90.1 better than 70%
1.16 better than 62%
57% of 263 duels better than 65%
45% of 38 situations better than 69%
Cache48
54% better than 52%
0.79 better than 69%
85.1 better than 67%
1.06 right on the average
52% of 202 duels right on the average
35% of 20 situations better than 38%
Inferno44
75% better than 96%
0.80 better than 73%
95.4 better than 94%
1.18 better than 81%
54% of 212 duels right on the average
57% of 14 situations better than 88%
Dust 234
65% better than 75%
0.84 better than 71%
90.7 better than 74%
1.21 better than 73%
55% of 163 duels right on the average
25% of 16 situations better than 15%
Anubis12
50% -
0.74 -
84.3 -
0.99-
47% of 64 duels -
-
Ancient6
33% -
0.60 -
70.4 -
0.80-
38% of 16 duels -
100% of 1 situations -
Overpass5
20% -
0.68 -
71.7 -
0.94-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N44M4 plays

Across 319 matches N44M4 averages K/R 0.82 and ADR 89.8; the rating across the 251 rated matches is 1.17. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 3,500+ ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 69 matches. In 142 of 254 matches the rating was 1.10 or higher (56%), in 51 it was below 0.90. In 194 matches with detailed stats: 50 4Ks and 2 aces. Best month by rating: June 2026 at 1.29. N44M4 loses the most ELO on Cache (−93 ELO, win rate 54%). Things go best on Nuke (+154 ELO, win rate 75%). Match no. 2 of the day goes best: 70% win rate, −63 ELO. Improved over the last three months: K/R +0.04, Headshots +8 pp, Win rate +14 pp, ELO +95. Unchanged in recent months: Rating at 1.19, ADR at 90.7. Last 30 days: 79 matches, win rate 71%, net ELO +372.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.