N3rt1x

South Korea
166 matches tracked
Last updated:

How does N3rt1x play?

Rating 0.96 K/R 0.71 ADR 82.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 50%+1 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (44%).

Headshot rate 32%−12 pp · Ø 44% better than 3%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 1.5
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (12.8%).

2K rounds 11.8%−1.0 pp · Ø 12.8% better than 27%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 18x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 26%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 37%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +9 pp, ELO +144
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 80.2, Headshots at 31%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
52 matches · 42% win rate
From match 5 of the day +53 ELO
34 matches · 35% win rate
Between 18:00 and 24:00 −166 ELO, win rate 33%
On Saturdays −62 ELO, win rate 27%

N3rt1x loses the most ELO on Mirage: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Ancient
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
42% better than 25%
0.69 better than 43%
83.0 better than 73%
0.91 better than 29%
52% of 234 duels better than 67%
35% of 23 situations better than 42%
Dust 242
57% better than 78%
0.75 better than 74%
83.4 better than 78%
1.04 better than 75%
50% of 195 duels better than 55%
48% of 27 situations better than 78%
Anubis29
59% better than 77%
0.72 better than 58%
82.3 better than 71%
0.97 right on the average
50% of 130 duels better than 54%
21% of 24 situations better than 15%
Ancient19
58% better than 77%
0.78 better than 81%
84.7 better than 79%
1.05 better than 77%
51% of 81 duels better than 59%
54% of 13 situations better than 86%
Nuke10
20% -
0.71 -
78.8 -
0.93-
48% of 44 duels -
27% of 11 situations -
Inferno6
33% -
0.48 -
68.9 -
0.64-
17% of 23 duels -
50% of 4 situations -
Cache5
60% -
0.79 -
90.9 -
1.02-
46% of 24 duels -
25% of 4 situations -
Vertigo3
0% -
0.40 -
59.8 -
0.52-
45% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N3rt1x plays

Across 166 matches N3rt1x averages K/R 0.71, ADR 82.3 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 82% of level 5 players. Most room to improve: Headshot rate at 32%, better than only 3% of level 5 players. Averages 15.4 kills per match with 32% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 57 of 166 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 0.96. N3rt1x loses the most ELO on Mirage (−23 ELO, win rate 42%). Things go best in match 4 of the day (+114 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +114 ELO. Improved over the last three months: Win rate +9 pp, ELO +144. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 80.2, Headshots at 31%. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.