N3RRRRRRRRR

Turkey
89 matches tracked
Last updated:

How does N3RRRRRRRRR play?

Rating 0.93 K/R 0.67 ADR 74.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 28% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.91−0.10 · Ø 1.01 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 8%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 14x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 76.9, Headshots at 52%, Win rate at 46%, ELO at 1,814
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −20 ELO
21 matches · 43% win rate
In match 1 of the day +1 ELO
22 matches · 41% win rate
On Mondays +55 ELO, win rate 36%

N3RRRRRRRRR loses the most ELO on Inferno: −20 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
45% better than 32%
0.71 better than 42%
77.4 better than 32%
0.97 better than 33%
44% of 115 duels better than 16%
38% of 13 situations right on the average
Dust 222
64% better than 90%
0.68 better than 25%
79.3 better than 45%
0.96 better than 30%
48% of 111 duels better than 36%
63% of 8 situations better than 96%
Inferno21
43% better than 18%
0.65 better than 14%
71.4 better than 10%
0.92 better than 16%
51% of 112 duels better than 45%
36% of 14 situations better than 48%
Mirage7
14% -
0.58 -
71.4 -
0.75-
30% of 20 duels -
33% of 6 situations -
Cache6
50% -
0.63 -
68.1 -
0.91-
61% of 28 duels -
25% of 4 situations -
Ancient4
50% -
0.78 -
78.9 -
1.10-
70% of 23 duels -
67% of 3 situations -
Nuke4
25% -
0.60 -
66.9 -
0.74-
53% of 17 duels -
0% of 2 situations -
Vertigo3
67% -
0.67 -
73.0 -
0.90-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N3RRRRRRRRR plays

Across 89 matches N3RRRRRRRRR averages K/R 0.67, ADR 74.8 and a rating of 0.93. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: K/D at 0.91, better than only 14% of level 9 players. Averages 15.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 21 of 89 matches the rating was 1.10 or higher (24%), in 46 it was below 0.90. In 41 matches with detailed stats: 14 4Ks and 0 aces. N3RRRRRRRRR loses the most ELO on Inferno (−20 ELO, win rate 43%). Things go best on Dust 2 (+78 ELO, win rate 64%). Improved over the last three months: K/R +0.04, Rating +0.09. Unchanged in recent months: ADR at 76.9, Headshots at 52%, Win rate at 46%, ELO at 1,814. Last 30 days: 1 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.