N3KR4SOV

Russia
144 matches tracked
Last updated:

How does N3KR4SOV play?

Rating 0.96 K/R 0.67 ADR 70.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most
Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 27%+17 pp · Ø 10% better than 96%
K/D 0.95−0.06 · Ø 1.01 better than 26%
Pistol kills per match 2.6
Knife kills 13 in 144 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 7%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 24x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +13 pp, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 71.8
▼ Got worse
Win rate −10 pp, ELO −282, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +95 ELO
61 matches · 43% win rate
On Tuesdays +5 ELO, win rate 36%

N3KR4SOV loses the most ELO from match 5 of the day: +95 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Cache
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
59% better than 75%
0.68 better than 25%
70.8 better than 9%
1.00 better than 43%
49% of 245 duels better than 38%
42% of 33 situations better than 59%
Anubis35
49% better than 46%
0.69 better than 30%
73.6 better than 15%
0.97 better than 34%
45% of 132 duels better than 20%
30% of 20 situations better than 30%
Ancient16
31% better than 4%
0.66 better than 14%
71.1 better than 8%
0.89 better than 12%
38% of 66 duels better than 2%
43% of 7 situations better than 65%
Mirage13
46% -
0.59 -
65.1 -
0.84-
47% of 45 duels -
50% of 4 situations -
Inferno10
30% -
0.64 -
69.8 -
0.90-
47% of 51 duels -
45% of 11 situations -
Cache6
33% -
0.64 -
69.0 -
0.94-
35% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N3KR4SOV plays

Across 144 matches N3KR4SOV averages K/R 0.67, ADR 70.7 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 70.7, better than only 5% of level 9 players. Averages 14.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 59% win rate in 61 matches. In 43 of 144 matches the rating was 1.10 or higher (30%), in 66 it was below 0.90. In 144 matches with detailed stats: 24 4Ks and 1 ace. N3KR4SOV loses the most ELO from match 5 of the day (+95 ELO, win rate 43%). Things go best on Dust 2 (+97 ELO, win rate 59%). Match no. 1 of the day goes best: 64% win rate, +93 ELO. Improved over the last three months: Headshots +13 pp, Clutch 1v1 +14 pp. Got weaker: Win rate −10 pp, ELO −282, First kills −1 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 71.8. Last 30 days: 3 matches, win rate 67%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.