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N2o

Mongolia
On FACEIT since 2020 244 matches tracked 75 matches in 30 days
ELO ▼ 319
3,096
30-day peak: 3,421
Rank NA ▼ 153 places
#199
Mongolia #73 in Mongolia
30 days · prev. #46 · best #46
Last updated:
Next update possible in 1h 54m

How does N2o play?

Rating 1.34 (from 194 matches) K/R 0.94 ADR 100.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 194 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 22% of rounds and so well above the average (11%).

Rounds with first kill 22%+11 pp · Ø 11% better than 99%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.27+0.22 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Zeus kills1 in 244 matches
Knife kills 6 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 7.7%+3.5 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 91x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, ADR +10.0, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.10, Win rate −7 pp, ELO −215

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

1.07
MayJunJulAugSepOctNov

Best month: November 2026 with 1.07. Last 3 months: 0.97 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
60 matches · 53% win rate
On Mirage −33 ELO
87 matches · 61% win rate

N2o loses the most ELO on Dust 2: −49 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 12 wins in a row · Anubis
  3. Highest rating in a match: 3.07 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
61% better than 77%
0.97 better than 98%
102.2 better than 99%
1.39 better than 99%
62% of 525 duels better than 94%
28% of 25 situations better than 18%
Dust 260
53% better than 43%
0.91 better than 95%
96.9 better than 95%
1.26 better than 92%
65% of 299 duels better than 96%
47% of 15 situations better than 71%
Ancient41
68% better than 88%
0.93 better than 97%
99.1 better than 97%
1.32 better than 97%
60% of 275 duels better than 88%
47% of 15 situations better than 73%
Anubis22
68% better than 88%
0.98 better than 99%
101.9 better than 99%
1.38 better than 99%
62% of 113 duels better than 91%
17% of 6 situations better than 8%
Inferno17
88% better than 98%
1.04 better than 99%
112.0 better than 99%
1.47 better than 98%
67% of 121 duels better than 93%
60% of 5 situations better than 86%
Nuke13
46% -
0.87 -
97.6 -
1.24-
53% of 58 duels -
100% of 2 situations -
Cache3
33% -
0.82 -
86.2 -
1.03-
63% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N2o plays

Across 244 matches N2o averages K/R 0.94 and ADR 100.6; the rating across the 194 rated matches is 1.34. Biggest strength: Damage per round (ADR) at 100.6, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 19.9 kills per match with 51% headshots. The strongest map is Inferno with a 88% win rate in 17 matches. In 130 of 194 matches the rating was 1.10 or higher (67%), in 38 it was below 0.90. In 193 matches with detailed stats: 91 4Ks and 5 aces. Best month by rating: November 2026 at 1.47. N2o loses the most ELO on Dust 2 (−49 ELO, win rate 53%). Things go best on Ancient (+73 ELO, win rate 68%). Match no. 3 of the day goes best: 67% win rate, +39 ELO. Improved over the last three months: K/R +0.09, ADR +10.0, Headshots +4 pp. Got weaker: Rating −0.10, Win rate −7 pp, ELO −215. Last 30 days: 75 matches, win rate 51%, net ELO −266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.