N1tron17

Kazakhstan
On FACEIT since 2025 49 matches tracked 28 matches in 30 days
Last updated:

How does N1tron17 play?

Rating 1.10 K/R 0.79 ADR 85.8 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 59%+8 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

5% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 5%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 86%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +198
= Stayed the same
K/R at 0.78, Win rate at 62%
▼ Got worse
Rating −0.07, ADR −6.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
20 matches · 75% win rate

N1tron17 loses the most ELO on Dust 2: −24 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Reached level 10 · Inferno
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 99%
0.77 better than 70%
85.7 better than 78%
1.07 better than 66%
59% of 121 duels better than 89%
50% of 8 situations better than 83%
Mirage17
53% better than 61%
0.85 better than 93%
90.5 better than 91%
1.17 better than 90%
64% of 81 duels better than 98%
25% of 12 situations better than 18%
Inferno6
67% -
0.74 -
80.3 -
1.09-
58% of 33 duels -
0% of 2 situations -
Ancient3
33% -
0.84 -
84.6 -
1.15-
81% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N1tron17 plays

Across 49 matches N1tron17 averages K/R 0.79, ADR 85.8 and a rating of 1.10. Biggest strength: Opening duels won at 59%, better than 98% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 23 of 49 matches the rating was 1.10 or higher (47%), in 18 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. N1tron17 loses the most ELO on Dust 2 (−24 ELO, win rate 75%). Improved over the last three months: Headshots +7 pp, ELO +198. Got weaker: Rating −0.07, ADR −6.3. Unchanged in recent months: K/R at 0.78, Win rate at 62%. Last 30 days: 28 matches, win rate 64%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.