N1-____-

Jordan
On FACEIT since 2026 312 matches tracked 93 matches in 30 days
Last updated:

How does N1-____- play?

Rating 1.05 (from 311 matches) K/R 0.75 ADR 81.5 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 311 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.5
Knife kills 4 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 62x 4K, 5 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 14%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.22, Rating −0.34, ADR −26.6, Win rate −33 pp, ELO −550

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.70 (at the start 0.92). Slightly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
48 matches · 50% win rate
On Anubis −23 ELO
37 matches · 51% win rate
On Thursdays +29 ELO, win rate 35%

N1-____- loses the most ELO in match 2 of the day: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 11 wins in a row · Dust 2
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
53% better than 55%
0.76 better than 61%
82.5 better than 59%
1.07 better than 65%
53% of 705 duels better than 63%
31% of 61 situations better than 28%
Dust 283
55% better than 62%
0.75 better than 56%
80.3 better than 46%
1.04 better than 52%
56% of 520 duels better than 76%
37% of 46 situations better than 46%
Ancient50
62% better than 82%
0.74 right on the average
80.6 better than 47%
1.01 better than 42%
54% of 278 duels better than 63%
43% of 28 situations better than 65%
Anubis37
51% better than 50%
0.75 better than 54%
81.8 better than 54%
1.02 better than 46%
48% of 212 duels better than 27%
38% of 21 situations right on the average
Inferno11
55% -
0.66 -
73.6 -
0.94-
51% of 45 duels -
63% of 8 situations -
Nuke9
67% -
0.83 -
86.2 -
1.20-
52% of 50 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N1-____- plays

Across 312 matches N1-____- averages K/R 0.75 and ADR 81.5; the rating across the 311 rated matches is 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 50 matches. In 128 of 311 matches the rating was 1.10 or higher (41%), in 125 it was below 0.90. In 306 matches with detailed stats: 62 4Ks and 5 aces. Best month by rating: June 2026 at 1.35. N1-____- loses the most ELO in match 2 of the day (−25 ELO, win rate 50%). Things go best on Dust 2 (+86 ELO, win rate 55%). Match no. 1 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.22, Rating −0.34, ADR −26.6, Win rate −33 pp, ELO −550. Last 30 days: 93 matches, win rate 42%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.