N0RM4LL

Bulgaria
On FACEIT since 2021 128 matches tracked 53 matches in 30 days
Last updated:

How does N0RM4LL play?

Rating 1.01 K/R 0.73 ADR 79.6 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 34%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 76%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.99+0.02 · Ø 0.97 better than 62%
Pistol kills per match 2.8
Knife kills 7 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 60%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 67%
MVPs per match 2.2+0.1 · Ø 2.1 better than 63%
4Ks and aces 24x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.30+0.06 · Ø 0.24 better than 68%
Deaths per round 74%+1 pp · Ø 73% better than 43%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.7, Headshots at 48%, Win rate at 46%, ELO at 1,218, First kills at 10%
▼ Got worse
Clutch 1v1 −22 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
39 matches · 51% win rate
On Anubis −3 ELO
20 matches · 45% win rate
In match 3 of the day ±0 ELO
22 matches · 41% win rate

N0RM4LL loses the most ELO on Dust 2: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Inferno
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 57%
0.70 better than 46%
77.3 better than 44%
0.97 better than 47%
49% of 184 duels right on the average
30% of 20 situations better than 32%
Mirage23
48% better than 44%
0.78 better than 79%
81.1 better than 64%
1.07 better than 78%
49% of 103 duels right on the average
50% of 22 situations better than 83%
Inferno21
29% better than 4%
0.71 better than 56%
78.6 better than 56%
0.99 better than 59%
44% of 103 duels better than 30%
38% of 13 situations better than 53%
Anubis20
45% better than 32%
0.75 better than 69%
81.6 better than 70%
1.05 better than 72%
45% of 87 duels better than 34%
29% of 14 situations better than 28%
Ancient12
50% -
0.73 -
80.5 -
0.99-
40% of 48 duels -
50% of 6 situations -
Cache11
64% -
0.75 -
86.0 -
1.03-
55% of 62 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0RM4LL plays

Across 128 matches N0RM4LL averages K/R 0.73, ADR 79.6 and a rating of 1.01. Biggest strength: Headshot rate at 48%, better than 76% of level 5 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 45 of 128 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 128 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. N0RM4LL loses the most ELO on Dust 2 (−25 ELO, win rate 51%). Got weaker: Clutch 1v1 −22 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.7, Headshots at 48%, Win rate at 46%, ELO at 1,218, First kills at 10%. Last 30 days: 53 matches, win rate 45%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.