N0PEEK

Lithuania
On FACEIT since 2021 93 matches tracked 44 matches in 30 days
ELO ▲ 325
2,371
30-day peak: 2,401
Rank EU
#78,861
Lithuania #666 in Lithuania
Last updated:

How does N0PEEK play?

Rating 0.95 (from 53 matches) K/R 0.74 ADR 84.2 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.4
Knife kills 4 in 93 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 13%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 23%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 7x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.14, ADR −13.6

Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.81). Clearly below the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.73 · Cache
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 63%
0.83 better than 86%
90.9 better than 90%
1.04 right on the average
53% of 76 duels better than 60%
0% of 2 situations better than 1%
Mirage24
38% better than 8%
0.68 better than 21%
79.6 better than 42%
0.99 better than 34%
40% of 72 duels better than 4%
57% of 7 situations better than 91%
Anubis14
43% -
0.71 -
80.5 -
0.87-
35% of 40 duels -
-
Inferno11
55% -
0.76 -
89.6 -
0.87-
41% of 29 duels -
33% of 3 situations -
Nuke10
40% -
0.54 -
71.0 -
0.70-
42% of 24 duels -
50% of 4 situations -
Cache4
75% -
0.85 -
92.3 -
1.06-
38% of 13 duels -
-
Ancient3
67% -
0.89 -
88.4 -
1.14-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0PEEK plays

Across 93 matches N0PEEK averages K/R 0.74 and ADR 84.2; the rating across the 53 rated matches is 0.95. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 17 of 53 matches the rating was 1.10 or higher (32%), in 20 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 0 aces. From match no. 5 of the day on, things go best: 53% win rate, −1 ELO. Improved over the last three months: Headshots +12 pp, Win rate +16 pp. Got weaker: K/R −0.16, Rating −0.14, ADR −13.6. Last 30 days: 44 matches, win rate 57%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.