N0BRU29

Brazil
143 matches tracked 33 matches in 30 days
Last updated:

How does N0BRU29 play?

Rating 0.95 K/R 0.67 ADR 76.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 3.2
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 19%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 18x 4K, 1 ace in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether N0BRU29 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
25 matches · 48% win rate
On Inferno −24 ELO
21 matches · 67% win rate
Between 0:00 and 6:00 −87 ELO, win rate 47%
On Wednesdays −48 ELO, win rate 41%

N0BRU29 loses the most ELO on Dust 2: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 81%
0.66 better than 16%
76.4 better than 30%
0.94 better than 23%
50% of 218 duels better than 45%
42% of 26 situations better than 61%
Dust 225
48% better than 41%
0.62 better than 6%
74.3 better than 21%
0.89 better than 11%
50% of 114 duels right on the average
22% of 9 situations better than 14%
Inferno21
67% better than 86%
0.72 better than 45%
77.7 better than 36%
1.03 right on the average
57% of 92 duels better than 74%
30% of 10 situations better than 31%
Ancient20
45% better than 31%
0.69 better than 28%
78.9 better than 42%
0.95 better than 29%
47% of 87 duels better than 29%
13% of 15 situations better than 4%
Cache13
46% -
0.67 -
70.7 -
0.96-
63% of 49 duels -
13% of 8 situations -
Anubis11
27% -
0.65 -
74.5 -
0.89-
50% of 46 duels -
43% of 7 situations -
Nuke4
75% -
0.91 -
90.0 -
1.27-
70% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0BRU29 plays

Across 143 matches N0BRU29 averages K/R 0.67, ADR 76.0 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 14.9 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 40 of 143 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 143 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. N0BRU29 loses the most ELO on Dust 2 (−39 ELO, win rate 48%). Things go best on Mirage (+24 ELO, win rate 60%). Last 30 days: 33 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.