MzK-666
Name history of MzK-666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MzK-666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Weakness12% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average63% headshots and so well above the average (49%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.74. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.12.
Damage per round (ADR)
Best month: November 2026 with 76.2. Last 3 months: 70.3 (at the start 66.8). Well below the average (80.8).
Share of headshot kills
Best month: May 2026 with 70%. Last 3 months: 62% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 83%. Last 3 months: 53% (at the start 40%). Clearly above the average (50%).
Best month: November 2026 with 2,226. Last 3 months: 2,205 (at the start 2,032).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Inferno
- Highest rating in a match: 1.71 · Anubis
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How MzK-666 plays
Across 79 matches MzK-666 averages K/R 0.65 and ADR 69.4; the rating across the 59 rated matches is 0.95. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 69.4, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 63% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 16 of 59 matches the rating was 1.10 or higher (27%), in 25 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: November 2026 at 1.12. Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.06, Win rate +13 pp, ELO +173. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 70.3. Last 30 days: 46 matches, win rate 59%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.