Mysterium

USA
197 matches tracked
Last updated:

How does Mysterium play?

K/R 0.73 ADR 80.8 from 197 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 18%−4 pp better than 27%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 27%
AWP share of kills 4%−6 pp better than 25%
K/D 1.02+0.02 better than 57%
Pistol kills per match 2.6
Knife kills 2 in 197 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 67%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 31x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.46+0.18 better than 89%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 80.7, Headshots at 43%
▼ Got worse
Win rate −6 pp, ELO −348

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −66 ELO
51 matches · 45% wins
In match 2 of the day −49 ELO
32 matches · 34% wins
Between 6:00 and 12:00 −46 ELO, win rate 40%
On Mondays +6 ELO, win rate 36%

Mysterium loses the most ELO on Mirage: −66 ELO, 45% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% better than 55%
0.73 level
82.4 better than 64%
-
48% of 207 duels better than 35%
45% of 33 situations better than 71%
Mirage51
45% better than 28%
0.75 better than 61%
79.7 better than 51%
-
58% of 212 duels better than 88%
37% of 30 situations better than 43%
Ancient30
50% better than 44%
0.77 better than 74%
87.1 better than 85%
-
48% of 148 duels better than 37%
40% of 25 situations better than 53%
Inferno17
47% better than 31%
0.65 better than 18%
70.7 better than 11%
-
49% of 57 duels better than 36%
33% of 6 situations better than 39%
Nuke16
38% better than 8%
0.69 better than 22%
74.5 better than 17%
-
48% of 66 duels better than 28%
50% of 10 situations better than 74%
Cache15
47% -
0.78 -
88.4 -
-
52% of 65 duels -
17% of 12 situations -
Anubis14
50% -
0.69 -
77.0 -
-
46% of 61 duels -
57% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mysterium plays

On average 15.9 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 52% win rate in 54 matches. In 155 matches with detailed stats: 31 4Ks and 2 aces. Mysterium loses the most ELO on Mirage (−66 ELO, win rate 45%). Things go best on Dust 2 (+113 ELO, win rate 52%). Got weaker: Win rate −6 pp, ELO −348. Unchanged in recent months: K/R at 0.73, ADR at 80.7, Headshots at 43%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.