MydtDQ6XgI

Russia
On FACEIT since 2019 250 matches tracked 87 matches in 30 days
ELO ▲ 560
3,882
30-day peak: 3,882
Rank EU ▲ 861 places
#262
Russia #91 in Russia
30 days · prev. #1,123 · best #253
Last updated:
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How does MydtDQ6XgI play?

Rating 1.25 K/R 0.88 ADR 92.4 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 250 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 34% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 55%+1 pp · Ø 54% better than 53%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 65%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 75%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so clearly above the average (1.13).

Headshot rate 60%+7 pp · Ø 53% better than 81%
AWP share of kills 8%−5 pp · Ø 13% better than 52%
K/D 1.28+0.15 · Ø 1.13 better than 82%
Pistol kills per match 3.0
Knife kills 1 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.8%).

2K rounds 15.3%+0.8 pp · Ø 14.5% better than 66%
3K rounds 6.3%+1.5 pp · Ø 4.8% better than 92%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 84x 4K, 7 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.35).

Utility hit rate 39%+5 pp · Ø 34% better than 84%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.16−0.19 · Ø 0.35 better than 3%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +1,356, Clutch 1v1 +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.17, ADR −10.7, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.87 (at the start 0.98). Clearly above the average (0.79).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
55 matches · 55% win rate
On Anubis −12 ELO
33 matches · 61% win rate
On Saturdays −27 ELO, win rate 46%

MydtDQ6XgI loses the most ELO on Dust 2: −38 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.80 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
63% better than 75%
0.90 better than 88%
95.6 better than 89%
1.27 better than 88%
55% of 405 duels right on the average
48% of 62 situations better than 77%
Dust 255
55% better than 39%
0.84 better than 68%
87.3 better than 58%
1.23 better than 75%
55% of 192 duels right on the average
41% of 32 situations better than 52%
Ancient36
67% better than 78%
0.87 better than 81%
90.2 better than 71%
1.25 better than 85%
56% of 132 duels better than 59%
38% of 16 situations better than 46%
Anubis33
61% better than 65%
0.95 better than 96%
98.4 better than 95%
1.33 better than 95%
57% of 139 duels better than 67%
47% of 17 situations better than 70%
Cache13
38% -
0.82 -
87.4 -
1.14-
49% of 49 duels -
22% of 9 situations -
Nuke10
50% -
0.76 -
78.1 -
1.08-
58% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MydtDQ6XgI plays

Across 250 matches MydtDQ6XgI averages K/R 0.88, ADR 92.4 and a rating of 1.25. Biggest strength: 3K rounds at 6.3%, better than 92% of level 10 · 3,500+ ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 170 of 250 matches the rating was 1.10 or higher (68%), in 38 it was below 0.90. In 250 matches with detailed stats: 84 4Ks and 7 aces. Best month by rating: August 2026 at 1.41. MydtDQ6XgI loses the most ELO on Dust 2 (−38 ELO, win rate 55%). Things go best on Mirage (+227 ELO, win rate 63%). Match no. 4 of the day goes best: 66% win rate, +45 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +1,356, Clutch 1v1 +11 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −10.7, First kills −3 pp. Last 30 days: 87 matches, win rate 64%, net ELO +331.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.