Murmel-

Denmark
On FACEIT since 2014 250 matches tracked 127 matches in 30 days
Last updated:
Next update possible in 34m 10s

How does Murmel- play?

Rating 1.13 K/R 0.81 ADR 87.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 250 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.1
Knife kills 2 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 35x 4K, 7 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +4.6, Win rate +5 pp, ELO +253
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −59 ELO
43 matches · 58% win rate
On Tuesdays +30 ELO, win rate 48%

Murmel- loses the most ELO on Anubis: −59 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.26 · Cache

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
59% better than 76%
0.78 better than 65%
85.4 better than 69%
1.09 better than 66%
51% of 372 duels better than 45%
46% of 24 situations better than 73%
Ancient63
52% better than 45%
0.78 better than 60%
83.9 better than 56%
1.08 better than 59%
52% of 309 duels better than 47%
32% of 31 situations better than 32%
Anubis43
58% better than 67%
0.85 better than 89%
88.4 better than 83%
1.20 better than 89%
58% of 237 duels better than 81%
32% of 34 situations better than 30%
Cache27
59% -
0.95 -
97.4 -
1.34-
62% of 125 duels -
48% of 23 situations -
Dust 224
58% better than 69%
0.74 better than 47%
82.8 better than 57%
0.99 better than 29%
61% of 108 duels better than 91%
25% of 12 situations better than 16%
Nuke21
43% better than 14%
0.83 better than 77%
92.2 better than 86%
1.18 better than 80%
54% of 108 duels better than 57%
50% of 10 situations better than 76%
Inferno4
50% -
0.70 -
88.1 -
0.96-
63% of 16 duels -
0% of 2 situations -
Vertigo4
50% -
0.86 -
87.4 -
1.29-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Murmel- plays

Across 250 matches Murmel- averages K/R 0.81, ADR 87.2 and a rating of 1.13. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Cache with a 59% win rate in 27 matches. In 122 of 250 matches the rating was 1.10 or higher (49%), in 71 it was below 0.90. In 171 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. Murmel- loses the most ELO on Anubis (−59 ELO, win rate 58%). Things go best in match 3 of the day (+180 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +180 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +4.6, Win rate +5 pp, ELO +253. Unchanged in recent months: Headshots at 50%. Last 30 days: 127 matches, win rate 56%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.