Muren_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 813 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.99).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.58). Clearly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 0.85). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 70.8 (at the start 60.0). Clearly below the average (79.1).
Share of headshot kills
Last 3 months: 50% (at the start 44%). Clearly above the average (45%).
Matches won (win rate)
Last 3 months: 55% (at the start 45%). Clearly above the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.91 · Nuke
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How Muren_ plays
Across 96 matches Muren_ averages K/R 0.63, ADR 68.6 and a rating of 0.91. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 6 players. Most room to improve: Damage per round (ADR) at 68.6, better than only 5% of level 6 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 18 of 96 matches the rating was 1.10 or higher (19%), in 43 it was below 0.90. In 72 matches with detailed stats: 4 4Ks and 1 ace. Things go best on Inferno (+38 ELO, win rate 61%). Match no. 1 of the day goes best: 60% win rate, −2 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +10.8, Headshots +6 pp, Win rate +10 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.