MuralhaSP

CN
127 matches tracked 20 matches in 30 days
ELO ▲ 54
2,372
30-day peak: 2,372
Rank SA ▲ 176 places
#1,825
CN #11 in CN
30 days · prev. #2,001 · best #1,799
Last updated:

How does MuralhaSP play?

Rating 1.04 (from 125 matches) K/R 0.76 ADR 80.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.5
Knife kills 3 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 20x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 27%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MuralhaSP is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
30 matches · 50% win rate
On Dust 2 −24 ELO
35 matches · 34% win rate
On Fridays −48 ELO, win rate 38%

MuralhaSP loses the most ELO on Mirage: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
34% better than 6%
0.71 better than 34%
78.1 better than 34%
0.96 better than 23%
46% of 192 duels better than 22%
43% of 14 situations better than 64%
Mirage30
50% better than 44%
0.78 better than 67%
79.6 better than 44%
1.06 better than 58%
43% of 184 duels better than 12%
22% of 9 situations better than 11%
Anubis23
57% better than 67%
0.80 better than 77%
83.6 better than 63%
1.09 better than 69%
53% of 183 duels better than 62%
67% of 3 situations better than 97%
Inferno20
60% better than 72%
0.82 better than 74%
85.8 better than 62%
1.15 better than 72%
53% of 140 duels right on the average
60% of 5 situations better than 90%
Ancient7
43% -
0.67 -
75.1 -
0.87-
41% of 49 duels -
43% of 7 situations -
Cache6
50% -
0.86 -
86.1 -
1.14-
49% of 39 duels -
0% of 4 situations -
Nuke4
0% -
0.66 -
71.4 -
0.85-
39% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MuralhaSP plays

Across 126 matches MuralhaSP averages K/R 0.76 and ADR 80.9; the rating across the 125 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 37% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 49 of 125 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 4 aces. MuralhaSP loses the most ELO on Mirage (−27 ELO, win rate 50%). Things go best on Anubis (+65 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, −2 ELO. Last 30 days: 20 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.