Munzune_

Czech Republic
On FACEIT since 2025 170 matches tracked 65 matches in 30 days
ELO ▲ 431
2,020
30-day peak: 2,026
Rank EU
#238,421
Czech Republic #1,983 in Czech Republic
Last updated:

How does Munzune_ play?

Rating 0.89 (from 158 matches) K/R 0.63 ADR 68.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 1.8
Knife kills 9 in 170 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 4x 4K, 0 aces in 70 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 78%
Enemies flashed per round 0.63+0.34 · Ø 0.29 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +14 pp, ELO +539
= Stayed the same
K/R at 0.62, Rating at 0.91, ADR at 68.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.66. Last 3 months: 0.62 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
29 matches · 55% win rate
On Dust 2 −3 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 +3 ELO, win rate 50%

Munzune_ loses the most ELO on Anubis: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 10 wins in a row · Inferno
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 33 · Mirage
  5. Highest rating in a match: 2.03 · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 51%
0.66 better than 15%
69.8 better than 6%
0.93 better than 17%
48% of 117 duels better than 32%
26% of 23 situations better than 18%
Inferno35
66% better than 89%
0.63 better than 8%
70.3 better than 7%
0.92 better than 12%
40% of 92 duels better than 5%
47% of 19 situations better than 67%
Ancient32
59% better than 73%
0.56 better than 1%
64.0 better than 1%
0.82 better than 2%
41% of 91 duels better than 6%
40% of 15 situations better than 56%
Anubis29
55% better than 60%
0.67 better than 17%
73.5 better than 14%
0.92 better than 14%
52% of 86 duels better than 56%
33% of 18 situations better than 36%
Mirage25
52% right on the average
0.60 better than 3%
65.9 better than 2%
0.85 better than 4%
44% of 95 duels better than 14%
43% of 21 situations better than 65%
Nuke8
50% -
0.68 -
65.9 -
1.04-
31% of 16 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Munzune_ plays

Across 170 matches Munzune_ averages K/R 0.63 and ADR 68.5; the rating across the 158 rated matches is 0.89. Biggest strength: Deaths per round at just 69% (lower is better), better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.5, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 44% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 32 of 158 matches the rating was 1.10 or higher (20%), in 84 it was below 0.90. In 70 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. Munzune_ loses the most ELO on Anubis (−24 ELO, win rate 55%). Things go best in match 2 of the day (+44 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +44 ELO. Improved over the last three months: Headshots +7 pp, Win rate +14 pp, ELO +539. Unchanged in recent months: K/R at 0.62, Rating at 0.91, ADR at 68.3. Last 30 days: 65 matches, win rate 65%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.