MuerteDulce

Ukraine
87 matches tracked
Last updated:

How does MuerteDulce play?

Rating 0.87 (from 40 matches) K/R 0.76 ADR 82.1 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 43%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 32%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.11+0.11 · Ø 1.00 better than 89%
Pistol kills per match 2.6
Knife kills 2 in 87 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.0%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 23%
3K rounds 1.9%−2.1 pp · Ø 4.0% better than 1%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 30%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 7 average
Whether MuerteDulce is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: June 2026 with 0.88.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Inferno
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
65% better than 90%
0.91 better than 98%
95.9 better than 97%
1.04-
49% of 69 duels better than 43%
50% of 6 situations better than 82%
Anubis18
44% better than 26%
0.72 right on the average
81.3 better than 60%
0.73-
36% of 25 duels better than 2%
33% of 3 situations better than 33%
Mirage17
65% better than 92%
0.78 better than 75%
82.3 better than 64%
0.81-
50% of 62 duels right on the average
100% of 1 situations better than 99%
Inferno9
33% -
0.59 -
65.1 -
0.87-
36% of 28 duels -
-
Ancient6
17% -
0.67 -
74.4 -
0.81-
29% of 17 duels -
50% of 2 situations -
Overpass5
60% -
0.56 -
66.4 -
0.93-
38% of 8 duels -
100% of 1 situations -
Cache3
67% -
0.60 -
57.0 -
0.77-
59% of 17 duels -
-
Nuke3
67% -
0.68 -
67.9 -
0.71-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MuerteDulce plays

Across 87 matches MuerteDulce averages K/R 0.76 and ADR 82.1; the rating across the 40 rated matches is 0.87. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 7 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 8 of 40 matches the rating was 1.10 or higher (20%), in 24 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.14. Match no. 1 of the day goes best: 59% win rate, −34 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.