MucTopCherV

Russia
On FACEIT since 2025 220 matches tracked 133 matches in 30 days
ELO ▲ 205
2,237
30-day peak: 2,257
Rank EU
#126,967
Russia #38,848 in Russia
Last updated:

How does MucTopCherV play?

Rating 1.11 (from 199 matches) K/R 0.80 ADR 84.3 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 199 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 28% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.9+1.2 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.8
Knife kills 2 in 220 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 27x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.13, Headshots +3 pp, Win rate +5 pp, ELO +198
= Stayed the same
ADR at 83.6
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
29 matches · 38% win rate
On Ancient −43 ELO
34 matches · 50% win rate
Between 18:00 and 24:00 +52 ELO, win rate 45%
On Fridays +24 ELO, win rate 42%

MucTopCherV loses the most ELO in match 4 of the day: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 49 · Nuke
  4. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 68%
0.82 better than 81%
86.2 better than 74%
1.12 better than 77%
59% of 299 duels better than 89%
22% of 79 situations better than 12%
Nuke39
51% better than 35%
0.84 better than 80%
87.6 better than 72%
1.18 better than 82%
57% of 101 duels better than 73%
40% of 47 situations right on the average
Ancient34
50% better than 42%
0.79 better than 70%
83.8 better than 61%
1.10 better than 72%
63% of 98 duels better than 96%
38% of 42 situations right on the average
Dust 231
35% better than 7%
0.76 better than 61%
79.8 better than 45%
1.04 better than 53%
47% of 91 duels better than 26%
37% of 19 situations better than 45%
Inferno9
56% -
0.75 -
72.6 -
1.09-
62% of 39 duels -
43% of 14 situations -
Anubis4
50% -
0.80 -
80.3 -
0.90-
43% of 7 duels -
67% of 3 situations -
Cache3
0% -
0.68 -
79.5 -
0.94-
77% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MucTopCherV plays

Across 220 matches MucTopCherV averages K/R 0.80 and ADR 84.3; the rating across the 199 rated matches is 1.11. Biggest strength: K/D at 1.19, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 99 matches. In 99 of 199 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 178 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. MucTopCherV loses the most ELO in match 4 of the day (−49 ELO, win rate 38%). Things go best on Nuke (+94 ELO, win rate 51%). Match no. 1 of the day goes best: 56% win rate, +21 ELO. Improved over the last three months: Rating +0.13, Headshots +3 pp, Win rate +5 pp, ELO +198. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 83.6. Last 30 days: 133 matches, win rate 51%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.