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MuITI

Denmark
On FACEIT since 2015 307 matches tracked 37 matches in 30 days
ELO ▼ 245
2,877
30-day peak: 3,128
Rank EU ▼ 9,044 places
#14,937
Denmark #469 in Denmark
30 days · prev. #5,893 · best #4,351
Last updated:

How does MuITI play?

Rating 0.99 K/R 0.70 ADR 77.7 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 307 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.5
Knife kills 2 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 30x 4K, 3 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 81%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.13, Rating −0.18, ADR −11.2, Win rate −7 pp, ELO −81

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.64 (at the start 0.77). Well below the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −216 ELO
53 matches · 45% win rate
On Anubis −114 ELO
26 matches · 42% win rate
On Fridays −2 ELO, win rate 38%

MuITI loses the most ELO in match 3 of the day: −216 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.83 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 53%
0.67 better than 14%
73.6 better than 13%
0.94 better than 14%
46% of 287 duels better than 17%
26% of 46 situations better than 15%
Ancient66
62% better than 77%
0.73 better than 36%
79.9 better than 37%
1.02 better than 38%
47% of 271 duels better than 22%
34% of 44 situations better than 41%
Dust 257
53% better than 47%
0.71 better than 29%
78.7 better than 33%
0.99 better than 25%
51% of 224 duels better than 43%
50% of 40 situations better than 80%
Nuke37
35% better than 4%
0.75 better than 39%
83.8 better than 53%
1.04 better than 35%
49% of 138 duels better than 27%
47% of 17 situations better than 70%
Inferno33
52% better than 28%
0.76 better than 38%
84.2 better than 44%
1.07 better than 35%
56% of 138 duels better than 55%
40% of 15 situations right on the average
Anubis26
42% better than 14%
0.66 better than 11%
71.2 better than 6%
0.91 better than 9%
50% of 86 duels better than 38%
60% of 10 situations better than 91%
Cache14
50% -
0.61 -
66.9 -
0.84-
38% of 55 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MuITI plays

Across 307 matches MuITI averages K/R 0.70, ADR 77.7 and a rating of 0.99. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 66 matches. In 107 of 307 matches the rating was 1.10 or higher (35%), in 137 it was below 0.90. In 253 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. MuITI loses the most ELO in match 3 of the day (−216 ELO, win rate 45%). Things go best from match 5 of the day (+178 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +178 ELO. Got weaker: K/R −0.13, Rating −0.18, ADR −11.2, Win rate −7 pp, ELO −81. Unchanged in recent months: Headshots at 56%. Last 30 days: 37 matches, win rate 41%, net ELO −190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.