Msaia

USA
132 matches tracked
ELO ▲ 3
3,009
30-day peak: 3,009
Rank NA ▼ 6 places
#244
#137 in US
30 days · before #238 · best #238
Last updated:

How does Msaia play?

Rating 1.36 (from 9 matches) K/R 0.80 ADR 85.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 62%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 1%−10 pp better than 6%
K/D 1.16+0.13 better than 85%
Pistol kills per match 3.2 from the last 121

Impact

Average
Damage and big rounds
Rounds with 2K 16.4%+3.1 pp better than 96%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 8x 4K, 2 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 21%−14 pp better than 1%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 84.9
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −145

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.81 (at the start 0.79).

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −131 ELO
23 matches · 52% wins
On Dust 2 −63 ELO
27 matches · 37% wins

Msaia loses the most ELO in match 3 of the day: −131 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 92%
0.81 better than 78%
88.5 better than 83%
0.82-
55% of 95 duels better than 69%
38% of 13 situations level
Ancient28
68% better than 93%
0.85 better than 89%
88.6 better than 82%
1.45-
61% of 118 duels better than 93%
38% of 24 situations better than 54%
Dust 227
37% better than 8%
0.76 better than 60%
79.7 better than 44%
1.59-
54% of 103 duels better than 65%
36% of 11 situations better than 44%
Anubis15
60% better than 76%
0.91 better than 97%
92.6 better than 94%
1.43-
61% of 54 duels better than 92%
43% of 7 situations better than 62%
Nuke15
80% better than 99%
0.84 better than 78%
87.3 better than 70%
1.64-
64% of 55 duels better than 92%
25% of 4 situations better than 22%
Inferno4
50% -
0.79 -
76.7 -
1.13-
64% of 22 duels -
100% of 1 situations -
Cache3
67% -
0.70 -
77.8 -
-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Msaia plays

Across 132 matches Msaia averages K/R 0.80 and ADR 85.0; the rating across the 9 rated matches is 1.36. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 21%. That is better than only 1% of players on level 10. On average 15.7 kills per match, 58% of them headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 33 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.42. Msaia loses the most ELO in match 3 of the day (−131 ELO, win rate 52%). Things go best on Mirage (+97 ELO, win rate 66%). Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −145. Unchanged in recent months: K/R at 0.81, ADR at 84.9. Last 30 days: 5 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.