Mr_Miyagui

VE
317 matches tracked 78 matches in 30 days
ELO ▲ 39
2,911
30-day peak: 3,011
Rank NA ▼ 23 places
#352
#4 in VE
30 days · before #329 · best #329
Last updated:

How does Mr_Miyagui play?

Rating 1.19 (from 106 matches) K/R 0.86 ADR 94.9 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 106 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
Multi-killsEntryClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 7%−4 pp better than 41%
K/D 1.21+0.18 better than 91%
Pistol kills per match 3.1
Knife kills 17 in 317 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.8%+3.5 pp better than 97%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 68x 4K, 6 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.73+0.43 better than 99%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +9.1, Win rate +8 pp, ELO +324
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.88 (at the start 0.80).

Patterns

From the last 317 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −174 ELO
51 matches · 53% wins
On Anubis −111 ELO
81 matches · 53% wins
In match 1 of the day −47 ELO
74 matches · 47% wins

Mr_Miyagui loses the most ELO on Inferno: −174 ELO, 53% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.10 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
65% better than 89%
0.86 better than 91%
95.5 better than 95%
1.13 better than 76%
60% of 580 duels better than 88%
50% of 50 situations better than 80%
Anubis81
53% level
0.88 better than 93%
96.0 better than 97%
1.25 better than 94%
58% of 354 duels better than 84%
45% of 49 situations better than 68%
Inferno51
53% better than 41%
0.89 better than 93%
96.8 better than 97%
1.23 better than 94%
63% of 248 duels better than 91%
30% of 27 situations better than 29%
Ancient46
41% better than 15%
0.87 better than 93%
92.7 better than 93%
1.38-
56% of 178 duels better than 76%
45% of 29 situations better than 74%
Mirage29
55% better than 61%
0.79 better than 71%
90.5 better than 88%
1.10-
52% of 128 duels level
27% of 22 situations better than 18%
Nuke3
33% -
0.83 -
99.6 -
0.89-
46% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mr_Miyagui plays

Across 317 matches Mr_Miyagui averages K/R 0.86 and ADR 94.9; the rating across the 106 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 94.9. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 19.2 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 65% win rate in 105 matches. In 62 of 106 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 243 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: September 2026 at 1.22. Mr_Miyagui loses the most ELO on Inferno (−174 ELO, win rate 53%). Things go best on Dust 2 (+254 ELO, win rate 65%). Improved over the last three months: K/R +0.08, ADR +9.1, Win rate +8 pp, ELO +324. Got weaker: Headshots −2 pp. Last 30 days: 78 matches, win rate 58%, ELO balance −5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.