Mr_Manatee

China
On FACEIT since 2017 119 matches tracked 29 matches in 30 days
ELO ▲ 97
2,876
30-day peak: 2,923
Rank NA ▼ 59 places
#459
China #10 in China
30 days · prev. #400 · best #364
Last updated:

How does Mr_Manatee play?

Rating 1.05 (from 72 matches) K/R 0.76 ADR 79.1 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.2
Knife kills 5 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 78%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 9x 4K, 3 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.1, Headshots at 56%, Win rate at 47%, ELO at 2,861
▼ Got worse
K/R −0.07, Rating −0.12

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.75).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −67 ELO
27 matches · 41% win rate
Between 0:00 and 6:00 +57 ELO, win rate 43%
On Wednesdays ±0 ELO, win rate 33%

Mr_Manatee loses the most ELO in match 2 of the day: −67 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.77 · Nuke
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 62%
0.74 better than 43%
78.3 better than 32%
1.09 better than 62%
48% of 92 duels better than 26%
63% of 8 situations better than 97%
Dust 230
60% better than 74%
0.78 better than 63%
76.0 better than 21%
1.05 better than 45%
55% of 82 duels better than 66%
67% of 6 situations better than 97%
Anubis19
37% better than 6%
0.77 better than 59%
84.4 better than 65%
1.08-
50% of 86 duels better than 37%
14% of 7 situations better than 5%
Ancient17
41% better than 13%
0.73 better than 36%
77.7 better than 25%
0.95-
59% of 37 duels better than 85%
33% of 9 situations better than 36%
Cache10
30% -
0.70 -
70.9 -
0.93-
28% of 29 duels -
100% of 1 situations -
Nuke7
29% -
0.85 -
89.0 -
1.19-
47% of 30 duels -
57% of 7 situations -
Overpass3
67% -
1.02 -
108.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mr_Manatee plays

Across 119 matches Mr_Manatee averages K/R 0.76 and ADR 79.1; the rating across the 72 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 32 of 72 matches the rating was 1.10 or higher (44%), in 22 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. Mr_Manatee loses the most ELO in match 2 of the day (−67 ELO, win rate 41%). Things go best in match 1 of the day (+231 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, +231 ELO. Got weaker: K/R −0.07, Rating −0.12. Unchanged in recent months: ADR at 77.1, Headshots at 56%, Win rate at 47%, ELO at 2,861. Last 30 days: 29 matches, win rate 48%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.