MrWrinkIes

USA
177 matches tracked
Last updated:

How does MrWrinkIes play?

Rating 0.85 (from 127 matches) K/R 0.65 ADR 70.4 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 44%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 3

Compared with 611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 44%−3 pp · Ø 47% better than 24%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 76%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 90%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 65%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well above the average (41%).

Headshot rate 48%+7 pp · Ø 41% better than 85%
AWP share of kills 7%−6 pp · Ø 13% better than 43%
K/D 0.86−0.08 · Ø 0.94 better than 30%
Pistol kills per match 2.7
Knife kills 9 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.6%).

2K rounds 11.8%−0.4 pp · Ø 12.2% better than 41%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 19%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 16x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (33%).

Utility hit rate 29%−4 pp · Ø 33% better than 26%
Utility damage per round 2.8−0.6 · Ø 3.4 better than 33%
Enemies flashed per round 0.29+0.07 · Ø 0.22 better than 69%
Deaths per round 75%+2 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 861
▼ Got worse
K/R −0.16, ADR −9.1, Win rate −4 pp

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.78. Last 3 months: 0.61 (at the start 0.77). Clearly below the average (0.68).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
22 matches · 32% win rate
On Anubis −5 ELO
23 matches · 43% win rate
On Mondays −36 ELO, win rate 36%

MrWrinkIes loses the most ELO on Dust 2: −19 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 77%
0.66 better than 41%
70.3 better than 27%
0.89 better than 34%
44% of 135 duels better than 30%
47% of 34 situations better than 78%
Nuke28
50% better than 38%
0.71 right on the average
75.6 better than 44%
0.93 better than 37%
42% of 62 duels better than 15%
24% of 17 situations better than 19%
Anubis23
43% better than 35%
0.59 better than 9%
68.4 better than 13%
0.80 better than 8%
41% of 56 duels better than 17%
29% of 7 situations better than 29%
Dust 222
32% better than 5%
0.60 better than 14%
68.0 better than 13%
0.70-
46% of 56 duels better than 40%
17% of 6 situations better than 9%
Cache17
53% -
0.72 -
75.2 -
0.99-
42% of 66 duels -
60% of 10 situations -
Inferno12
58% -
0.64 -
71.2 -
0.74-
33% of 51 duels -
56% of 9 situations -
Ancient9
33% -
0.52 -
56.0 -
0.63-
38% of 39 duels -
50% of 4 situations -
Vertigo9
22% -
0.63 -
69.6 -
0.85-
45% of 31 duels -
0% of 3 situations -
Overpass3
100% -
0.81 -
72.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MrWrinkIes plays

Across 177 matches MrWrinkIes averages K/R 0.65 and ADR 70.4; the rating across the 127 rated matches is 0.85. Biggest strength: Headshot rate at 48%, better than 85% of level 3 players. Most room to improve: Rating at 0.85, better than only 18% of level 3 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 31 of 127 matches the rating was 1.10 or higher (24%), in 72 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 0.87. MrWrinkIes loses the most ELO on Dust 2 (−19 ELO, win rate 32%). Things go best on Nuke (+12 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, +10 ELO. Got weaker: K/R −0.16, ADR −9.1, Win rate −4 pp. Unchanged in recent months: Headshots at 47%, ELO at 861.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.