MrVitor

Brazil
On FACEIT since 2017 108 matches tracked 28 matches in 30 days
ELO ▲ 231
2,023
30-day peak: 2,023
Rank SA ▲ 2,801 places
#6,627
Brazil #3,971 in Brazil
30 days · prev. #9,428 · best #6,314
Last updated:

How does MrVitor play?

Rating 1.10 K/R 0.80 ADR 84.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.0
Knife kills 3 in 108 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 18x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 84%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, Headshots +3 pp, Win rate +13 pp, ELO +338
= Stayed the same
ADR at 87.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
26 matches · 42% win rate
On Mondays +8 ELO, win rate 43%

MrVitor loses the most ELO in match 2 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 42 · Dust 2
  5. Highest rating in a match: 1.97 · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 8%
0.79 better than 75%
84.2 better than 68%
1.08 better than 66%
54% of 94 duels better than 67%
11% of 9 situations better than 3%
Inferno23
65% better than 87%
0.81 better than 83%
84.3 better than 69%
1.10 better than 71%
60% of 117 duels better than 86%
57% of 7 situations better than 89%
Mirage18
33% better than 4%
0.77 better than 65%
84.0 better than 67%
1.06 better than 62%
54% of 96 duels better than 67%
50% of 6 situations better than 82%
Ancient17
59% better than 75%
0.97 better than 99%
97.8 better than 98%
1.35 better than 99%
58% of 78 duels better than 84%
71% of 7 situations better than 98%
Anubis13
38% -
0.75 -
81.3 -
1.01-
56% of 79 duels -
0% of 6 situations -
Cache8
50% -
0.67 -
78.7 -
0.95-
44% of 34 duels -
100% of 1 situations -
Nuke3
100% -
0.62 -
61.7 -
1.00-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrVitor plays

Across 108 matches MrVitor averages K/R 0.80, ADR 84.8 and a rating of 1.10. Biggest strength: 3K rounds at 5.7%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 43% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 44 of 108 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. MrVitor loses the most ELO in match 2 of the day (−25 ELO, win rate 42%). Things go best in match 1 of the day (+33 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +33 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, Headshots +3 pp, Win rate +13 pp, ELO +338. Unchanged in recent months: ADR at 87.5. Last 30 days: 28 matches, win rate 57%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.