MrSatan666-

Argentina
On FACEIT since 2020 274 matches tracked 82 matches in 30 days
ELO ▼ 172
2,235
30-day peak: 2,482
Rank SA ▼ 1,502 places
#3,108
Argentina #609 in Argentina
30 days · prev. #1,606 · best #1,330
Last updated:

How does MrSatan666- play?

Rating 1.03 (from 269 matches) K/R 0.76 ADR 80.7 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 4 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 1 ace in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 81.5, Headshots at 57%
▼ Got worse
ELO −60

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −21 ELO
31 matches · 42% win rate
Between 6:00 and 12:00 −131 ELO, win rate 41%
On Fridays −93 ELO, win rate 40%

MrSatan666- loses the most ELO in match 4 of the day: −21 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Dust 2
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
51% better than 52%
0.78 better than 70%
82.6 better than 61%
1.07 better than 65%
54% of 639 duels better than 68%
36% of 56 situations better than 44%
Dust 279
46% better than 31%
0.76 better than 62%
81.0 better than 54%
1.04 better than 55%
56% of 442 duels better than 78%
31% of 45 situations better than 33%
Ancient22
55% better than 61%
0.77 better than 63%
82.3 better than 56%
1.04 better than 56%
52% of 139 duels better than 54%
67% of 6 situations better than 97%
Anubis17
41% better than 18%
0.75 better than 56%
82.6 better than 61%
1.00 better than 41%
54% of 99 duels better than 66%
22% of 9 situations better than 15%
Cache16
50% -
0.69 -
72.8 -
0.93-
56% of 98 duels -
18% of 11 situations -
Inferno15
53% right on the average
0.65 better than 12%
70.2 better than 6%
0.86 better than 5%
49% of 94 duels better than 31%
23% of 13 situations better than 16%
Nuke6
17% -
0.61 -
71.2 -
0.86-
52% of 33 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrSatan666- plays

Across 274 matches MrSatan666- averages K/R 0.76 and ADR 80.7; the rating across the 269 rated matches is 1.03. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 106 of 269 matches the rating was 1.10 or higher (39%), in 105 it was below 0.90. In 201 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. MrSatan666- loses the most ELO in match 4 of the day (−21 ELO, win rate 42%). Things go best on Mirage (+34 ELO, win rate 51%). Improved over the last three months: Win rate +6 pp. Got weaker: ELO −60. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 81.5, Headshots at 57%. Last 30 days: 82 matches, win rate 48%, net ELO −221.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.