MrNuTTr

USA
108 matches tracked
Last updated:

How does MrNuTTr play?

Rating 1.14 K/R 0.81 ADR 85.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.14+0.12 · Ø 1.02 better than 88%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 12x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.82, Rating at 1.16, ADR at 84.0, ELO at 1,763
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
28 matches · 36% win rate
On Dust 2 −2 ELO
32 matches · 50% win rate
On Tuesdays −77 ELO, win rate 30%

MrNuTTr loses the most ELO on Mirage: −22 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.60 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% right on the average
0.88 better than 97%
87.9 better than 87%
1.26 better than 98%
51% of 137 duels better than 54%
28% of 25 situations better than 24%
Mirage28
36% better than 7%
0.79 better than 77%
86.0 better than 78%
1.09 better than 75%
52% of 164 duels better than 58%
33% of 18 situations better than 36%
Cache19
53% -
0.81 -
88.7 -
1.15-
55% of 99 duels -
33% of 15 situations -
Ancient13
62% -
0.79 -
84.2 -
1.11-
49% of 55 duels -
30% of 10 situations -
Anubis8
38% -
0.71 -
77.3 -
1.06-
49% of 35 duels -
0% of 5 situations -
Nuke5
60% -
0.77 -
79.7 -
1.07-
79% of 28 duels -
67% of 3 situations -
Inferno3
33% -
0.58 -
67.7 -
0.78-
33% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrNuTTr plays

Across 108 matches MrNuTTr averages K/R 0.81, ADR 85.4 and a rating of 1.14. Biggest strength: 3K rounds at 5.3%, better than 93% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 17.2 kills per match with 54% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 56 of 108 matches the rating was 1.10 or higher (52%), in 27 it was below 0.90. In 37 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. MrNuTTr loses the most ELO on Mirage (−22 ELO, win rate 36%). Match no. 2 of the day goes best: 52% win rate, −3 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.16, ADR at 84.0, ELO at 1,763. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.