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MrDejvit

Poland
On FACEIT since 2016 56 matches tracked 35 matches in 30 days
Last updated:

How does MrDejvit play?

Rating 0.99 K/R 0.71 ADR 78.6 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 12%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 0.99−0.01 · Ø 1.00 better than 61%
Pistol kills per match 2.3
Knife kills 3 in 56 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 60%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 57%
MVPs per match 2.0−0.2 · Ø 2.2 better than 36%
4Ks and aces 6x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 71%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 5 average
Whether MrDejvit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOctNov

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 1.71 · Mirage
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 71%
0.77 better than 77%
82.8 better than 72%
1.11 better than 86%
47% of 79 duels better than 37%
32% of 22 situations better than 36%
Nuke12
58% -
0.76 -
78.4 -
1.03-
47% of 34 duels -
53% of 17 situations -
Anubis9
44% -
0.67 -
77.2 -
0.87-
53% of 43 duels -
17% of 6 situations -
Dust 27
43% -
0.67 -
80.3 -
0.95-
54% of 24 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MrDejvit plays

Across 56 matches MrDejvit averages K/R 0.71, ADR 78.6 and a rating of 0.99. Most room to improve: Headshot rate at 36%, better than only 12% of level 5 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 20 of 56 matches the rating was 1.10 or higher (36%), in 22 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 1 ace. Things go best in match 1 of the day (+28 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +28 ELO. Last 30 days: 35 matches, win rate 49%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.