Mr-nomercy

France
On FACEIT since 2025 253 matches tracked 48 matches in 30 days
ELO ▲ 124
2,018
30-day peak: 2,036
Rank EU
#247,157
France #4,546 in France
Last updated:

How does Mr-nomercy play?

Rating 1.11 K/R 0.82 ADR 88.1 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 253 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.4
Knife kills 7 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 55x 4K, 4 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 26%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +590
= Stayed the same
K/R at 0.82, Rating at 1.11, ADR at 88.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
53 matches · 40% win rate
On Mirage −55 ELO
72 matches · 51% win rate
On Tuesdays +28 ELO, win rate 45%

Mr-nomercy loses the most ELO on Dust 2: −87 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 38 · Ancient
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 48%
0.81 better than 80%
88.4 better than 83%
1.09 better than 70%
53% of 393 duels better than 61%
43% of 51 situations better than 65%
Ancient56
54% better than 64%
0.81 better than 81%
86.9 better than 78%
1.10 better than 74%
53% of 357 duels better than 62%
47% of 30 situations better than 76%
Dust 253
40% better than 14%
0.76 better than 60%
83.6 better than 64%
1.05 better than 55%
52% of 246 duels better than 55%
31% of 26 situations better than 31%
Anubis46
61% better than 79%
0.86 better than 92%
92.2 better than 91%
1.18 better than 89%
62% of 253 duels better than 94%
48% of 29 situations better than 72%
Inferno19
47% better than 27%
0.85 better than 88%
89.8 better than 83%
1.16 better than 82%
58% of 102 duels better than 80%
27% of 11 situations better than 18%
Cache4
50% -
1.00 -
105.1 -
1.39-
50% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mr-nomercy plays

Across 253 matches Mr-nomercy averages K/R 0.82, ADR 88.1 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 46 matches. In 121 of 253 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 232 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. Mr-nomercy loses the most ELO on Dust 2 (−87 ELO, win rate 40%). Things go best on Ancient (+54 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −31 ELO. Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +590. Unchanged in recent months: K/R at 0.82, Rating at 1.11, ADR at 88.5. Last 30 days: 48 matches, win rate 54%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.