Mr-n0rsu

Finland
On FACEIT since 2020 207 matches tracked 26 matches in 30 days
Last updated:

How does Mr-n0rsu play?

Rating 0.74 (from 193 matches) K/R 0.53 ADR 63.2 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 193 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 7% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 53%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 6

Compared with 813 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

36% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 36%−14 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so well below the average (0.99).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.69−0.30 · Ø 0.99 better than 1%
Pistol kills per match 2.4
Knife kills 2 in 207 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.2).

2K rounds 9.7%−3.3 pp · Ø 13.0% better than 2%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 7%
MVPs per match 1.4−0.8 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 8.3+4.2 · Ø 4.1 better than 98%
Enemies flashed per round 0.44+0.19 · Ø 0.25 better than 90%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.13, ADR +6.1
= Stayed the same
Headshots at 54%, Win rate at 46%
▼ Got worse
ELO −369

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.59
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.59. Last 3 months: 0.54 (at the start 0.48). Well below the average (0.72).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −76 ELO
78 matches · 41% win rate
On Inferno −65 ELO
20 matches · 55% win rate
Between 18:00 and 24:00 −85 ELO, win rate 41%
On Saturdays +2 ELO, win rate 32%

Mr-n0rsu loses the most ELO from match 5 of the day: −76 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.52 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 34%
0.53 better than 1%
62.0 better than 1%
0.75 better than 1%
34% of 280 duels better than 2%
20% of 30 situations better than 13%
Dust 244
45% better than 32%
0.55 better than 1%
64.5 better than 2%
0.75 better than 1%
35% of 129 duels better than 1%
21% of 28 situations better than 11%
Ancient27
44% better than 29%
0.54 better than 1%
64.9 better than 1%
0.74 better than 1%
36% of 96 duels better than 2%
21% of 19 situations better than 15%
Inferno20
55% better than 66%
0.44 better than 1%
63.2 better than 5%
0.64 better than 1%
33% of 79 duels better than 2%
38% of 8 situations right on the average
Cache19
42% -
0.52 -
58.0 -
0.73-
28% of 65 duels -
27% of 11 situations -
Anubis16
56% better than 69%
0.56 better than 4%
68.0 better than 8%
0.80 better than 6%
46% of 50 duels better than 36%
57% of 7 situations better than 92%
Nuke3
67% -
0.56 -
67.1 -
0.52-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Mr-n0rsu plays

Across 207 matches Mr-n0rsu averages K/R 0.53 and ADR 63.2; the rating across the 193 rated matches is 0.74. Biggest strength: Utility damage per round at 8.3, better than 98% of level 6 players. Most room to improve: Rating at 0.74, better than only 1% of level 6 players. Averages 11.4 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 20 of 193 matches the rating was 1.10 or higher (10%), in 145 it was below 0.90. In 149 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.81. Mr-n0rsu loses the most ELO from match 5 of the day (−76 ELO, win rate 41%). Things go best in match 4 of the day (+40 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +10 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +6.1. Got weaker: ELO −369. Unchanged in recent months: Headshots at 54%, Win rate at 46%. Last 30 days: 26 matches, win rate 58%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.