Moyme

Kazakhstan
On FACEIT since 2019 262 matches tracked 79 matches in 30 days
ELO ▼ 93
2,125
30-day peak: 2,278
Rank EU
#176,244
Kazakhstan #6,934 in Kazakhstan
Last updated:

How does Moyme play?

Rating 0.92 (from 233 matches) K/R 0.66 ADR 73.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.6
Zeus kills1 in 262 matches
Knife kills 3 in 262 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 21x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +150
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 74.4, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
25 matches · 56% win rate
On Cache −5 ELO
25 matches · 60% win rate
On Sundays −50 ELO, win rate 43%

Moyme loses the most ELO on Inferno: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 47 · Cache

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
49% better than 39%
0.66 better than 16%
74.2 better than 19%
0.91 better than 13%
50% of 386 duels better than 44%
36% of 47 situations better than 42%
Mirage55
44% better than 24%
0.63 better than 9%
73.0 better than 16%
0.88 better than 9%
39% of 196 duels better than 4%
19% of 27 situations better than 7%
Cache25
60% -
0.72 -
76.1 -
1.00-
51% of 92 duels -
38% of 16 situations -
Inferno25
56% better than 62%
0.58 better than 2%
66.1 better than 2%
0.85 better than 4%
46% of 59 duels better than 19%
44% of 9 situations better than 66%
Ancient23
70% better than 95%
0.75 better than 57%
80.4 better than 46%
1.06 better than 63%
48% of 99 duels better than 30%
14% of 21 situations better than 7%
Anubis19
53% right on the average
0.63 better than 8%
74.0 better than 16%
0.89 better than 9%
25% of 53 duels better than 1%
50% of 12 situations better than 78%
Nuke7
43% -
0.64 -
70.3 -
0.83-
44% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moyme plays

Across 262 matches Moyme averages K/R 0.66 and ADR 73.9; the rating across the 233 rated matches is 0.92. Most room to improve: K/D at 0.88, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 60 of 233 matches the rating was 1.10 or higher (26%), in 112 it was below 0.90. In 174 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Moyme loses the most ELO on Inferno (−30 ELO, win rate 56%). Things go best on Ancient (+63 ELO, win rate 70%). Match no. 1 of the day goes best: 57% win rate, +7 ELO. Improved over the last three months: Win rate +4 pp, ELO +150. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 74.4, Headshots at 46%. Last 30 days: 79 matches, win rate 46%, net ELO +224.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.