Mox-_-

Vanuatu
On FACEIT since 2015 99 matches tracked 62 matches in 30 days
Last updated:

How does Mox-_- play?

Rating 0.90 K/R 0.64 ADR 74.2 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 3.0
Zeus kills1 in 99 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 7x 4K, 2 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Mox-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOctNov

Best month: October 2026 with 0.65.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −91 ELO
29 matches · 45% win rate
On Mirage −51 ELO
29 matches · 48% win rate
On Dust 2 −19 ELO
28 matches · 57% win rate

Mox-_- loses the most ELO in match 1 of the day: −91 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.93 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 35%
0.56 better than 1%
67.6 better than 2%
0.79 better than 1%
46% of 98 duels better than 19%
10% of 10 situations better than 2%
Dust 228
57% better than 70%
0.71 better than 32%
80.2 better than 44%
0.99 better than 30%
47% of 111 duels better than 26%
18% of 11 situations better than 7%
Anubis16
56% better than 61%
0.67 better than 16%
76.6 better than 22%
0.91 better than 10%
54% of 57 duels better than 62%
22% of 9 situations better than 15%
Nuke10
40% -
0.74 -
79.6 -
1.01-
50% of 28 duels -
50% of 2 situations -
Ancient9
78% -
0.56 -
67.3 -
0.83-
31% of 35 duels -
50% of 4 situations -
Cache4
75% -
0.63 -
70.4 -
0.97-
33% of 12 duels -
67% of 3 situations -
Inferno3
67% -
0.59 -
75.4 -
0.86-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mox-_- plays

Across 99 matches Mox-_- averages K/R 0.64, ADR 74.2 and a rating of 0.90. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 38% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 27 of 99 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 99 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 0.91. Mox-_- loses the most ELO in match 1 of the day (−91 ELO, win rate 45%). Last 30 days: 62 matches, win rate 60%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.