MountaiNy1

Iran
On FACEIT since 2020 298 matches tracked 84 matches in 30 days
Last updated:

How does MountaiNy1 play?

Rating 0.97 K/R 0.70 ADR 75.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.9
Knife kills 5 in 298 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 22x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Headshots at 63%
▼ Got worse
Rating −0.07, ADR −4.3, Win rate −4 pp, ELO −349

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
37 matches · 43% win rate
In match 3 of the day −55 ELO
41 matches · 37% win rate
Between 6:00 and 12:00 +141 ELO, win rate 42%
On Tuesdays +89 ELO, win rate 40%

MountaiNy1 loses the most ELO on Inferno: −73 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Mirage
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% better than 59%
0.74 right on the average
79.1 better than 42%
1.03 right on the average
53% of 576 duels better than 62%
45% of 55 situations better than 70%
Dust 268
56% better than 67%
0.70 better than 34%
72.9 better than 14%
0.96 better than 29%
50% of 319 duels better than 46%
37% of 30 situations better than 49%
Inferno37
43% better than 21%
0.67 better than 17%
70.9 better than 8%
0.93 better than 14%
43% of 161 duels better than 9%
35% of 17 situations better than 41%
Anubis28
39% better than 13%
0.65 better than 10%
73.5 better than 14%
0.88 better than 6%
44% of 128 duels better than 17%
37% of 19 situations better than 47%
Ancient27
41% better than 17%
0.67 better than 18%
74.4 better than 17%
0.89 better than 10%
45% of 150 duels better than 17%
30% of 10 situations better than 30%
Cache18
50% -
0.72 -
74.9 -
0.98-
46% of 72 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MountaiNy1 plays

Across 298 matches MountaiNy1 averages K/R 0.70, ADR 75.3 and a rating of 0.97. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.3, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 63% headshots. The strongest map is Dust 2 with a 56% win rate in 68 matches. In 92 of 298 matches the rating was 1.10 or higher (31%), in 136 it was below 0.90. In 201 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. MountaiNy1 loses the most ELO on Inferno (−73 ELO, win rate 43%). Things go best on Ancient (+105 ELO, win rate 41%). Match no. 2 of the day goes best: 62% win rate, −41 ELO. Got weaker: Rating −0.07, ADR −4.3, Win rate −4 pp, ELO −349. Unchanged in recent months: K/R at 0.69, Headshots at 63%. Last 30 days: 84 matches, win rate 44%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.