Motherlovr

Malaysia
94 matches tracked
Last updated:

How does Motherlovr play?

Rating 0.88 (from 74 matches) K/R 0.67 ADR 73.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 50%+2 pp · Ø 48% better than 67%
AWP share of kills 2%−8 pp · Ø 10% better than 14%
K/D 0.88−0.15 · Ø 1.03 better than 9%
Pistol kills per match 1.9
Knife kills 1 in 94 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 30%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.6−0.7 · Ø 2.3 better than 2%
4Ks and aces 6x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 13%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 94%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.2
▼ Got worse
K/R −0.06, Rating −0.74, Headshots −4 pp, Win rate −14 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
24 matches · 50% win rate

Motherlovr loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
71% better than 97%
0.68 better than 27%
74.6 better than 22%
0.89 better than 11%
42% of 144 duels better than 11%
22% of 9 situations better than 13%
Anubis18
50% right on the average
0.72 better than 47%
78.6 better than 39%
1.05-
51% of 35 duels right on the average
29% of 7 situations better than 26%
Inferno14
29% -
0.62 -
69.9 -
0.81-
54% of 35 duels -
50% of 4 situations -
Mirage13
54% -
0.63 -
70.1 -
0.82-
44% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Motherlovr plays

Across 94 matches Motherlovr averages K/R 0.67 and ADR 73.7; the rating across the 74 rated matches is 0.88. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 71% win rate in 45 matches. In 17 of 74 matches the rating was 1.10 or higher (23%), in 42 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.87. Motherlovr loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+1 ELO, win rate 71%). Match no. 3 of the day goes best: 65% win rate, −5 ELO. Got weaker: K/R −0.06, Rating −0.74, Headshots −4 pp, Win rate −14 pp. Unchanged in recent months: ADR at 73.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.