Mota_mota7
Compared with 882 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness18% of 1v1s won and so well below the average (37%).
Weapons and aim
Average0.86 K/D and so clearly below the average (0.97).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.58 enemies flashed per round and so well above the average (0.24).
Patterns
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 24 · Mirage
Maps in detail
from the last 23 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mota_mota7 plays
Across 23 matches Mota_mota7 averages K/R 0.64, ADR 74.2 and a rating of 0.87. Biggest strength: Utility hit rate at 43%, better than 93% of level 4 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 4 players. Averages 14.1 kills per match with 39% headshots. In 6 of 23 matches the rating was 1.10 or higher (26%), in 14 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 23 matches, win rate 43%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.