Mota-x
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
Strength2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.98. Last 3 months: 0.81 (at the start 0.90). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.33. Last 3 months: 1.10 (at the start 1.23). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 105.8. Last 3 months: 87.9 (at the start 97.8). Clearly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 54%). Clearly above the average (49%).
Matches won (win rate)
Best month: November 2026 with 64%. Last 3 months: 55% (at the start 45%). Clearly above the average (50%).
Best month: November 2026 with 2,095. Last 3 months: 2,155 (at the start 1,687).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mota-x loses the most ELO on Ancient: −109 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Most kills in a match: 39 · Cache
- Reached level 10 · Mirage
- Longest win streak: 11 wins in a row · Ancient
- Highest rating in a match: 2.34 · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mota-x plays
Across 121 matches Mota-x averages K/R 0.82, ADR 89.5 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 59 of 121 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 101 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.33. Mota-x loses the most ELO on Ancient (−109 ELO, win rate 50%). Things go best on Dust 2 (+59 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, +59 ELO. Improved over the last three months: Win rate +10 pp, ELO +468. Got weaker: K/R −0.09, Rating −0.13, ADR −9.9, Headshots −2 pp. Last 30 days: 100 matches, win rate 56%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.