Mota-x

Portugal
On FACEIT since 2021 121 matches tracked 100 matches in 30 days
ELO ▲ 282
2,155
30-day peak: 2,155
Rank EU
#163,380
Portugal #2,670 in Portugal
Last updated:

How does Mota-x play?

Rating 1.12 K/R 0.82 ADR 89.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.6
Knife kills 3 in 121 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 27x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +468
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −9.9, Headshots −2 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months: 0.81 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −109 ELO
28 matches · 50% win rate
In match 1 of the day −61 ELO
33 matches · 42% win rate
On Thursdays −27 ELO, win rate 35%

Mota-x loses the most ELO on Ancient: −109 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 39 · Cache
  3. Reached level 10 · Mirage
  4. Longest win streak: 11 wins in a row · Ancient
  5. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
62% better than 86%
0.86 better than 91%
94.1 better than 94%
1.17 better than 87%
62% of 202 duels better than 95%
27% of 15 situations better than 20%
Ancient28
50% better than 46%
0.82 better than 83%
86.7 better than 76%
1.13 better than 81%
60% of 160 duels better than 89%
33% of 9 situations better than 38%
Anubis22
59% better than 75%
0.86 better than 93%
94.2 better than 95%
1.18 better than 90%
65% of 124 duels better than 98%
25% of 8 situations better than 20%
Dust 220
45% better than 28%
0.74 right on the average
81.8 better than 58%
0.98 better than 35%
57% of 104 duels better than 83%
33% of 9 situations better than 39%
Cache11
36% -
0.75 -
82.0 -
1.01-
45% of 56 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mota-x plays

Across 121 matches Mota-x averages K/R 0.82, ADR 89.5 and a rating of 1.12. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 52% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 59 of 121 matches the rating was 1.10 or higher (49%), in 36 it was below 0.90. In 101 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.33. Mota-x loses the most ELO on Ancient (−109 ELO, win rate 50%). Things go best on Dust 2 (+59 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, +59 ELO. Improved over the last three months: Win rate +10 pp, ELO +468. Got weaker: K/R −0.09, Rating −0.13, ADR −9.9, Headshots −2 pp. Last 30 days: 100 matches, win rate 56%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.