Mortace

Japan
On FACEIT since 2025 40 matches tracked
Last updated:

How does Mortace play?

Rating 1.17 K/R 0.83 ADR 91.8 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 28% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 47%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (45%).

Headshot rate 33%−12 pp · Ø 45% better than 3%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.18+0.19 · Ø 0.99 better than 97%
Pistol kills per match 3.3
Knife kills 5 in 40 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.7%+2.8 pp · Ø 12.9% better than 96%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 95%
MVPs per match 2.9+0.7 · Ø 2.2 better than 98%
4Ks and aces 10x 4K, 2 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 79%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 31%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
Whether Mortace is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches, all from the last 3 months.

Kills per round (K/R)

0.88
SepOctNov

Patterns

Soon this shows where Mortace loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.95 · Inferno
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
73% -
0.83 -
93.6 -
1.19-
56% of 55 duels -
43% of 7 situations -
Inferno10
40% -
0.90 -
96.5 -
1.25-
55% of 74 duels -
50% of 10 situations -
Dust 28
38% -
0.59 -
72.1 -
0.85-
54% of 46 duels -
0% of 1 situations -
Ancient5
80% -
0.93 -
103.5 -
1.24-
63% of 41 duels -
13% of 8 situations -
Cache3
67% -
1.18 -
112.3 -
1.81-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mortace plays

Across 40 matches Mortace averages K/R 0.83, ADR 91.8 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 91.8, better than 98% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 3% of level 6 players. Averages 18.4 kills per match with 33% headshots. The strongest map is Mirage with a 73% win rate in 11 matches. In 20 of 40 matches the rating was 1.10 or higher (50%), in 13 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 2 aces. Last 30 days: 5 matches, win rate 60%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.