Moribund_

Belarus
On FACEIT since 2021 424 matches tracked 147 matches in 30 days
ELO ▲ 41
2,195
30-day peak: 2,302
Rank EU
#144,732
Belarus #3,467 in Belarus
Last updated:

How does Moribund_ play?

Rating 0.98 K/R 0.72 ADR 78.7 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 424 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (375 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Knife kills 4 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 6 aces in 375 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +191
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.1, Headshots at 53%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −1 ELO
24 matches · 58% win rate
In match 3 of the day +53 ELO
46 matches · 43% win rate
On Sundays −25 ELO, win rate 34%

Moribund_ loses the most ELO on Inferno: −1 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Ancient
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
48% better than 37%
0.73 better than 44%
79.0 better than 42%
0.99 better than 36%
49% of 689 duels better than 38%
43% of 54 situations better than 65%
Dust 2104
48% better than 40%
0.72 better than 42%
79.2 better than 43%
0.99 better than 37%
50% of 524 duels better than 43%
27% of 59 situations better than 23%
Ancient71
49% better than 39%
0.72 better than 38%
77.0 better than 26%
0.99 better than 39%
53% of 297 duels better than 59%
32% of 47 situations better than 34%
Anubis55
58% better than 73%
0.70 better than 32%
79.0 better than 42%
0.95 better than 24%
46% of 291 duels better than 22%
32% of 31 situations better than 32%
Nuke25
36% better than 3%
0.71 better than 35%
76.6 better than 30%
0.99 better than 32%
45% of 137 duels better than 16%
9% of 11 situations better than 1%
Inferno24
58% better than 63%
0.72 better than 32%
80.6 better than 38%
0.97 better than 24%
47% of 121 duels better than 21%
50% of 12 situations better than 83%
Cache21
33% -
0.69 -
78.9 -
0.94-
43% of 92 duels -
44% of 9 situations -
Vertigo3
33% -
0.76 -
85.8 -
1.04-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moribund_ plays

Across 424 matches Moribund_ averages K/R 0.72, ADR 78.7 and a rating of 0.98. Biggest strength: Utility damage per round at 5.3, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 138 of 424 matches the rating was 1.10 or higher (33%), in 175 it was below 0.90. In 375 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: July 2026 at 1.06. Moribund_ loses the most ELO on Inferno (−1 ELO, win rate 58%). Things go best on Anubis (+83 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +54 ELO. Improved over the last three months: ELO +191. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.1, Headshots at 53%, Win rate at 48%. Last 30 days: 147 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.