Morelay

MM
On FACEIT since 2020 243 matches tracked 37 matches in 30 days
ELO ▲ 170
2,855
30-day peak: 2,855
Rank SEA ▲ 260 places
#263
MM #1 in MM
30 days · prev. #523 · best #260
Last updated:

How does Morelay play?

Rating 1.17 (from 179 matches) K/R 0.86 ADR 91.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 3.6 from the last 179
Knife kills 9 in 179 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 33x 4K, 6 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,855
▼ Got worse
K/R −0.05, Rating −0.11, ADR −7.5, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
25 matches · 32% win rate
On Mirage −53 ELO
61 matches · 62% win rate
On Sundays −61 ELO, win rate 38%

Morelay loses the most ELO on Anubis: −73 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.74 · Ancient
  3. Most kills in a match: 60 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 84%
0.91 better than 95%
94.1 better than 93%
1.25 better than 93%
62% of 335 duels better than 94%
40% of 50 situations better than 55%
Dust 241
56% better than 61%
0.88 better than 92%
97.0 better than 96%
1.21 better than 88%
58% of 283 duels better than 80%
58% of 26 situations better than 91%
Anubis25
32% better than 3%
0.73 better than 39%
77.7 better than 28%
0.98 better than 25%
51% of 138 duels better than 43%
35% of 20 situations better than 41%
Inferno18
67% better than 78%
0.80 better than 59%
85.3 better than 53%
1.13 better than 55%
53% of 92 duels better than 40%
50% of 14 situations better than 75%
Nuke17
53% better than 41%
0.86 better than 84%
92.1 better than 84%
1.12 better than 62%
61% of 109 duels better than 87%
31% of 13 situations better than 29%
Ancient12
42% -
0.86 -
91.3 -
1.19-
52% of 64 duels -
29% of 7 situations -
Cache3
0% -
0.89 -
94.6 -
1.11-
75% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Morelay plays

Across 243 matches Morelay averages K/R 0.86 and ADR 91.6; the rating across the 179 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 91.6, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 19.5 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 99 of 179 matches the rating was 1.10 or higher (55%), in 40 it was below 0.90. In 126 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. Morelay loses the most ELO on Anubis (−73 ELO, win rate 32%). Things go best in match 3 of the day (+5 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +5 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.11, ADR −7.5, Win rate −3 pp. Unchanged in recent months: ELO at 2,855. Last 30 days: 37 matches, win rate 65%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.