Morduc_

MN
169 matches tracked 11 matches in 30 days
ELO
2,070
Peak across the last 169 matches: 2,089
Rank SEA ▼ 2,028 places
#4,901
MN #902 in MN
30 days · prev. #2,873 · best #2,867
Last updated:

How does Morduc_ play?

Rating 0.89 (from 148 matches) K/R 0.67 ADR 72.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−5 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 65%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.87−0.13 · Ø 1.00 better than 5%
Pistol kills per match 2.4
Knife kills 2 in 169 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.1%).

2K rounds 10.5%−2.6 pp · Ø 13.1% better than 2%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 11x 4K, 3 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 46%, ELO at 2,089
▼ Got worse
K/R −0.11, Rating −0.17, ADR −8.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
40 matches · 38% win rate
In match 2 of the day +25 ELO
38 matches · 39% win rate

Morduc_ loses the most ELO from match 5 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
39% better than 11%
0.69 better than 27%
73.9 better than 19%
0.92 better than 16%
44% of 198 duels better than 14%
57% of 28 situations better than 91%
Dust 244
50% better than 43%
0.64 better than 10%
70.4 better than 8%
0.88 better than 8%
50% of 208 duels better than 45%
50% of 26 situations better than 79%
Ancient25
48% better than 36%
0.70 better than 29%
75.8 better than 22%
0.90 better than 12%
43% of 116 duels better than 10%
33% of 12 situations better than 35%
Anubis24
50% better than 43%
0.73 right on the average
78.0 better than 39%
0.97 better than 31%
47% of 85 duels better than 27%
64% of 11 situations better than 94%
Nuke16
44% better than 16%
0.60 better than 2%
64.8 better than 1%
0.80-
37% of 54 duels better than 2%
20% of 10 situations better than 12%
Cache4
75% -
0.60 -
63.4 -
0.85-
37% of 19 duels -
100% of 1 situations -
Inferno4
50% -
0.72 -
74.3 -
1.00-
63% of 16 duels -
25% of 4 situations -
Vertigo3
33% -
0.55 -
64.5 -
0.67-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Morduc_ plays

Across 169 matches Morduc_ averages K/R 0.67 and ADR 72.6; the rating across the 148 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 38 of 148 matches the rating was 1.10 or higher (26%), in 86 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. Morduc_ loses the most ELO from match 5 of the day (±0 ELO, win rate 38%). Things go best on Dust 2 (+68 ELO, win rate 50%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −8.8. Unchanged in recent months: Win rate at 46%, ELO at 2,089. Last 30 days: 11 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.