Morduc_
Name history of Morduc_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Morduc_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.1%).
Utility and deaths
WeaknessDied in 77% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months: 0.84 (at the start 1.01). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 79.0. Last 3 months: 69.1 (at the start 77.9). Well below the average (79.4).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 51%. Last 3 months unchanged at 46%. Right on the average (46%).
Best month: September 2026 with 2,089. Last 3 months: 2,089 (at the start 2,081).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Morduc_ loses the most ELO from match 5 of the day: ±0 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 45 · Ancient
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How Morduc_ plays
Across 169 matches Morduc_ averages K/R 0.67 and ADR 72.6; the rating across the 148 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 50% win rate in 44 matches. In 38 of 148 matches the rating was 1.10 or higher (26%), in 86 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. Morduc_ loses the most ELO from match 5 of the day (±0 ELO, win rate 38%). Things go best on Dust 2 (+68 ELO, win rate 50%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.11, Rating −0.17, ADR −8.8. Unchanged in recent months: Win rate at 46%, ELO at 2,089. Last 30 days: 11 matches, win rate 36%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.