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MordeJ

Iceland
On FACEIT since 2016 268 matches tracked 46 matches in 30 days
Last updated:

How does MordeJ play?

Rating 1.03 (from 232 matches) K/R 0.71 ADR 75.8 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.7
Knife kills 3 in 268 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 10%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 21x 4K, 2 aces in 178 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 75.6, Win rate at 55%, ELO at 2,906
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −162 ELO
37 matches · 38% win rate
On Ancient −121 ELO
65 matches · 54% win rate
On Sundays −36 ELO, win rate 46%

MordeJ loses the most ELO on Mirage: −162 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 32 · Ancient
  4. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
54% better than 51%
0.72 better than 32%
77.9 better than 27%
1.01 better than 35%
45% of 164 duels better than 14%
38% of 34 situations right on the average
Nuke50
66% better than 78%
0.72 better than 27%
75.5 better than 16%
1.10 better than 54%
63% of 136 duels better than 92%
37% of 43 situations better than 42%
Anubis42
60% better than 70%
0.68 better than 18%
73.3 better than 11%
0.92 better than 11%
43% of 103 duels better than 9%
32% of 19 situations better than 32%
Inferno41
46% better than 13%
0.72 better than 22%
77.8 better than 17%
1.03 better than 23%
48% of 109 duels better than 15%
57% of 23 situations better than 86%
Mirage37
38% better than 4%
0.67 better than 14%
71.8 better than 9%
1.03 better than 42%
49% of 111 duels better than 32%
48% of 23 situations better than 78%
Cache26
54% better than 44%
0.74 better than 31%
76.6 better than 17%
1.07 better than 37%
42% of 76 duels better than 4%
37% of 27 situations better than 43%
Overpass6
50% -
0.73 -
78.3 -
0.72-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MordeJ plays

Across 268 matches MordeJ averages K/R 0.71 and ADR 75.8; the rating across the 232 rated matches is 1.03. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Nuke with a 66% win rate in 50 matches. In 97 of 232 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 178 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. MordeJ loses the most ELO on Mirage (−162 ELO, win rate 38%). Things go best on Nuke (+125 ELO, win rate 66%). From match no. 5 of the day on, things go best: 61% win rate, +23 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 75.6, Win rate at 55%, ELO at 2,906. Last 30 days: 46 matches, win rate 61%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.