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Mor1s

Germany
On FACEIT since 2015 254 matches tracked 51 matches in 30 days
ELO ▲ 117
3,090
30-day peak: 3,184
Rank EU ▲ 2,790 places
#6,719
Germany #152 in Germany
30 days · prev. #9,509 · best #4,963
Last updated:

How does Mor1s play?

Rating 1.04 (from 253 matches) K/R 0.74 ADR 80.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 254 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 80.5, Headshots at 54%, Win rate at 53%
▼ Got worse
ELO −113

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −233 ELO
42 matches · 36% win rate
On Dust 2 −151 ELO
76 matches · 51% win rate
On Thursdays −210 ELO, win rate 38%

Mor1s loses the most ELO in match 3 of the day: −233 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.08 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
49% better than 28%
0.75 better than 47%
83.2 better than 56%
1.04 better than 44%
49% of 322 duels better than 30%
38% of 47 situations right on the average
Dust 276
51% better than 35%
0.75 better than 47%
81.1 better than 47%
1.07 right on the average
50% of 289 duels better than 36%
41% of 51 situations better than 55%
Anubis32
50% better than 33%
0.71 better than 30%
80.0 better than 41%
1.02 better than 37%
50% of 115 duels better than 36%
50% of 20 situations better than 77%
Mirage20
65% better than 88%
0.79 better than 66%
84.8 better than 64%
1.13 better than 72%
49% of 110 duels better than 29%
42% of 12 situations better than 60%
Inferno17
65% better than 58%
0.65 better than 6%
71.7 better than 4%
0.95 better than 6%
43% of 54 duels better than 4%
25% of 8 situations better than 15%
Nuke17
59% better than 57%
0.72 better than 30%
80.8 better than 43%
0.97 better than 20%
55% of 66 duels better than 60%
33% of 9 situations better than 35%
Cache16
56% better than 37%
0.70 better than 16%
74.9 better than 13%
1.00 better than 17%
55% of 60 duels better than 55%
56% of 9 situations better than 84%

Compared with players on the same level who have at least 15 matches on the map.

How Mor1s plays

Across 254 matches Mor1s averages K/R 0.74 and ADR 80.9; the rating across the 253 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 44%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 107 of 254 matches the rating was 1.10 or higher (42%), in 83 it was below 0.90. In 197 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.06. Mor1s loses the most ELO in match 3 of the day (−233 ELO, win rate 36%). Things go best in match 1 of the day (+194 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +194 ELO. Got weaker: ELO −113. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.5, Headshots at 54%, Win rate at 53%. Last 30 days: 51 matches, win rate 61%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.