Mopszli

Hungary
On FACEIT since 2023 139 matches tracked 33 matches in 30 days
ELO ▲ 156
2,056
30-day peak: 2,233
Rank EU
#218,725
Hungary #1,096 in Hungary
Last updated:

How does Mopszli play?

Rating 1.05 (from 89 matches) K/R 0.72 ADR 81.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 2.5
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 7x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 88%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +7.3, Win rate +3 pp, ELO +142
= Stayed the same
Rating at 1.05
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −69 ELO
23 matches · 35% win rate
On Mirage −36 ELO
33 matches · 42% win rate
Between 18:00 and 24:00 −167 ELO, win rate 41%
On Wednesdays −111 ELO, win rate 39%

Mopszli loses the most ELO on Inferno: −69 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Ancient
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Reached level 10 · Ancient
  4. Most kills in a match: 36 · Ancient
  5. Recorded match no. 100 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
54% better than 59%
0.77 better than 63%
84.9 better than 68%
1.17 better than 90%
62% of 77 duels better than 94%
28% of 18 situations better than 25%
Mirage33
42% better than 19%
0.65 better than 12%
74.1 better than 19%
0.96 better than 27%
47% of 64 duels better than 28%
27% of 15 situations better than 20%
Anubis26
50% right on the average
0.67 better than 18%
79.9 better than 46%
0.96 better than 26%
51% of 68 duels right on the average
43% of 14 situations better than 63%
Inferno23
35% better than 7%
0.77 better than 66%
87.9 better than 77%
1.08 better than 61%
55% of 85 duels better than 66%
13% of 8 situations better than 3%
Dust 211
45% -
0.62 -
72.3 -
0.90-
47% of 15 duels -
0% of 3 situations -
Nuke4
75% -
0.99 -
102.4 -
1.37-
40% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mopszli plays

Across 139 matches Mopszli averages K/R 0.72 and ADR 81.1; the rating across the 89 rated matches is 1.05. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Ancient with a 54% win rate in 41 matches. In 39 of 89 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 59 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.30. Mopszli loses the most ELO on Inferno (−69 ELO, win rate 35%). Things go best in match 3 of the day (+69 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +69 ELO. Improved over the last three months: K/R +0.10, ADR +7.3, Win rate +3 pp, ELO +142. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.05. Last 30 days: 33 matches, win rate 48%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.