Moork

Poland
166 matches tracked 40 matches in 30 days
Last updated:

How does Moork play?

Rating 1.17 K/R 0.86 ADR 95.5 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 166 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.14+0.12 · Ø 1.02 better than 89%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 83%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 21x 4K, 6 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +11 pp, ELO +225
= Stayed the same
ADR at 94.2
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.89). Well above the average (0.73).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
49 matches · 55% win rate
On Ancient −54 ELO
28 matches · 50% win rate
On Sundays −65 ELO, win rate 41%

Moork loses the most ELO on Dust 2: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
55% better than 67%
0.90 better than 98%
100.3 better than 99%
1.24 better than 97%
56% of 296 duels better than 81%
52% of 25 situations better than 84%
Anubis30
30% better than 4%
0.78 better than 70%
88.4 better than 84%
1.04 better than 54%
52% of 142 duels better than 57%
36% of 14 situations right on the average
Mirage29
52% better than 55%
0.82 better than 85%
92.7 better than 94%
1.11 better than 80%
56% of 163 duels better than 81%
50% of 12 situations better than 82%
Ancient28
50% right on the average
0.91 better than 99%
97.9 better than 99%
1.26 better than 98%
51% of 136 duels right on the average
50% of 18 situations better than 78%
Inferno18
44% better than 23%
0.87 better than 93%
98.2 better than 96%
1.18 better than 88%
60% of 73 duels better than 87%
44% of 9 situations better than 66%
Cache9
56% -
0.78 -
93.0 -
1.05-
62% of 37 duels -
43% of 7 situations -
Nuke3
67% -
0.82 -
88.6 -
1.13-
59% of 22 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Moork plays

Across 166 matches Moork averages K/R 0.86, ADR 95.5 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 95.5, better than 99% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 18.4 kills per match with 57% headshots. The strongest map is Dust 2 with a 55% win rate in 49 matches. In 98 of 166 matches the rating was 1.10 or higher (59%), in 39 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: July 2026 at 1.26. Moork loses the most ELO on Dust 2 (−60 ELO, win rate 55%). Things go best on Anubis (+56 ELO, win rate 30%). Improved over the last three months: Win rate +11 pp, ELO +225. Got weaker: K/R −0.05, Rating −0.07, Headshots −5 pp. Unchanged in recent months: ADR at 94.2. Last 30 days: 40 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.