Moopy

USA
On FACEIT since 2016 146 matches tracked 28 matches in 30 days
ELO ▲ 105
2,634
30-day peak: 2,638
Rank NA ▲ 21 places
#979
#512 in US
30 days · before #1,000 · best #977
Last updated:

How does Moopy play?

Rating 1.00 (from 48 matches) K/R 0.70 ADR 77.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 34%+13 pp better than 98%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 4%−7 pp better than 24%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.6
Knife kills 1 in 146 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 21x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.69, ADR at 77.0, Headshots at 47%, ELO at 2,634
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 146 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −8 ELO
44 matches · 70% wins
On Dust 2 −6 ELO
56 matches · 55% wins
On Wednesdays +20 ELO, win rate 52%

Moopy loses the most ELO on Mirage: −8 ELO, 70% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 31 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 60%
0.68 better than 21%
75.4 better than 22%
1.01 better than 39%
48% of 164 duels better than 31%
43% of 23 situations better than 64%
Mirage44
70% better than 96%
0.72 better than 39%
80.5 better than 48%
0.97 better than 28%
49% of 194 duels better than 35%
45% of 11 situations better than 72%
Ancient23
39% better than 10%
0.67 better than 14%
76.8 better than 24%
0.97-
44% of 54 duels better than 12%
0% of 4 situations better than 1%
Cache16
69% -
0.70 -
73.5 -
1.06-
59% of 44 duels -
22% of 9 situations -
Anubis4
100% -
0.66 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Moopy plays

Across 146 matches Moopy averages K/R 0.70 and ADR 77.2; the rating across the 48 rated matches is 1.00. Biggest strength: Utility damage per round at 5.0. That is better than 75% of players on level 10. Most room to improve: Rounds with 3K at 3.1%. That is better than only 11% of players on level 10. On average 15.6 kills per match, 47% of them headshots. The strongest map is Mirage with a 70% win rate in 44 matches. In 16 of 48 matches the rating was 1.10 or higher (33%), in 18 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Moopy loses the most ELO on Mirage (−8 ELO, win rate 70%). Things go best on Ancient (+57 ELO, win rate 39%). Improved over the last three months: Win rate +13 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.0, Headshots at 47%, ELO at 2,634. Last 30 days: 28 matches, win rate 75%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.