MooooN

Russia
On FACEIT since 2016 134 matches tracked
Last updated:

How does MooooN play?

Rating 0.95 K/R 0.68 ADR 75.3 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.9
Knife kills 8 in 134 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 14x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +149
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.6, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +150 ELO
41 matches · 39% win rate

MooooN loses the most ELO in match 1 of the day: +150 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% right on the average
0.69 better than 24%
76.3 better than 25%
0.96 better than 23%
47% of 190 duels better than 25%
38% of 26 situations right on the average
Mirage42
43% better than 17%
0.67 better than 16%
72.8 better than 12%
0.92 better than 13%
48% of 150 duels better than 30%
21% of 14 situations better than 8%
Anubis22
55% better than 58%
0.64 better than 8%
70.7 better than 5%
0.92 better than 13%
49% of 74 duels better than 33%
50% of 20 situations better than 80%
Ancient18
67% better than 90%
0.80 better than 72%
88.9 better than 80%
1.09 better than 65%
53% of 92 duels better than 55%
38% of 13 situations right on the average
Cache6
17% -
0.61 -
70.0 -
0.77-
36% of 22 duels -
0% of 3 situations -
Nuke4
0% -
0.61 -
62.5 -
0.75-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MooooN plays

Across 134 matches MooooN averages K/R 0.68, ADR 75.3 and a rating of 0.95. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 35 of 134 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 109 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. MooooN loses the most ELO in match 1 of the day (+150 ELO, win rate 39%). Things go best on Dust 2 (+90 ELO, win rate 52%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp, ELO +149. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.6, Win rate at 48%. Last 30 days: 1 matches, win rate 0%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.