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MoongirL-

Vatican City
On FACEIT since 2019 131 matches tracked
ELO
2,064
Peak across recorded matches: 2,064
Rank SEA ▼ 357 places
#5,241
Vatican City #315 in Vatican City
30 days · prev. #4,884 · best #4,884
Last updated:

How does MoongirL- play?

Rating 1.07 (from 81 matches) K/R 0.79 ADR 87.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 31% normal 0.90 to 1.09 31% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.5
Knife kills 7 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 9x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MoongirL- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 16 matches from the last 3 months and 54 before.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.85.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
32 matches · 44% win rate
In match 1 of the day +22 ELO
36 matches · 31% win rate
On Thursdays −24 ELO, win rate 34%

MoongirL- loses the most ELO on Mirage: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.99 · Anubis
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 51%
0.77 better than 65%
87.6 better than 80%
1.04 better than 53%
45% of 123 duels better than 19%
50% of 16 situations better than 82%
Mirage32
44% better than 22%
0.78 better than 66%
85.0 better than 68%
1.04 better than 52%
48% of 111 duels better than 30%
33% of 15 situations better than 34%
Inferno31
42% better than 14%
0.83 better than 80%
90.2 better than 83%
1.11 better than 67%
56% of 99 duels better than 67%
31% of 13 situations better than 35%
Anubis13
69% -
0.82 -
92.5 -
1.19-
41% of 59 duels -
45% of 11 situations -
Cache8
38% -
0.76 -
89.0 -
0.95-
59% of 27 duels -
0% of 3 situations -
Ancient6
83% -
0.71 -
75.1 -
1.09-
53% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MoongirL- plays

Across 131 matches MoongirL- averages K/R 0.79 and ADR 87.3; the rating across the 81 rated matches is 1.07. Biggest strength: 3K rounds at 5.4%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 40 of 81 matches the rating was 1.10 or higher (49%), in 16 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. MoongirL- loses the most ELO on Mirage (−49 ELO, win rate 44%). Things go best on Dust 2 (+27 ELO, win rate 51%). Match no. 3 of the day goes best: 67% win rate, −24 ELO. Last 30 days: 4 matches, win rate 75%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.