Montanno

Russia
On FACEIT since 2019 201 matches tracked 89 matches in 30 days
ELO ▼ 52
2,118
30-day peak: 2,306
Rank EU
#181,681
Russia #46,852 in Russia
Last updated:

How does Montanno play?

Rating 1.20 K/R 0.86 ADR 86.4 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 201 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (49%).

Headshot rate 29%−20 pp · Ø 49% better than 1%
AWP share of kills 65%+54 pp · Ø 11% better than 99%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.1
Knife kills 4 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 47x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 0.6−3.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +103
= Stayed the same
K/R at 0.88, ADR at 87.0, Win rate at 47%
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
61 matches · 49% win rate
In match 2 of the day −37 ELO
39 matches · 41% win rate
On Fridays ±0 ELO, win rate 31%

Montanno loses the most ELO on Dust 2: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 63 · Ancient
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Highest rating in a match: 3.67 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
49% better than 39%
0.86 better than 90%
85.0 better than 70%
1.20 better than 89%
56% of 547 duels better than 77%
48% of 52 situations better than 78%
Dust 261
49% better than 40%
0.91 better than 97%
91.8 better than 91%
1.26 better than 95%
63% of 404 duels better than 96%
33% of 45 situations better than 37%
Ancient15
20% better than 1%
0.77 better than 65%
77.3 better than 29%
1.03 right on the average
51% of 101 duels right on the average
33% of 9 situations better than 36%
Inferno14
43% -
0.81 -
80.5 -
1.13-
62% of 81 duels -
14% of 14 situations -
Anubis10
60% -
0.96 -
92.5 -
1.37-
57% of 60 duels -
20% of 10 situations -
Cache8
50% -
0.83 -
83.1 -
1.10-
63% of 59 duels -
33% of 6 situations -
Nuke8
63% -
0.89 -
89.7 -
1.26-
67% of 55 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Montanno plays

Across 201 matches Montanno averages K/R 0.86, ADR 86.4 and a rating of 1.20. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 29%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 29% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 118 of 201 matches the rating was 1.10 or higher (59%), in 50 it was below 0.90. In 117 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.23. Montanno loses the most ELO on Dust 2 (−72 ELO, win rate 49%). Things go best in match 1 of the day (+24 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Rating +0.05, ELO +103. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.88, ADR at 87.0, Win rate at 47%. Last 30 days: 89 matches, win rate 46%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.